This commit fixes an issue where interaction conditions were incorrectly using `companyGenerals` instead of `companyShareholders`. This change ensures that the correct group of players can interact with company assets like the CPOF, garage, and locker.
The following changes were made:
* Updated `fnc_initInteraction.sqf` to use `companyShareholders` in the interaction conditions for CPOF and garage access.
* Updated `CfgVehicles.hpp` to use `companyShareholders` in the interaction conditions for company garage and locker access.