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This commit refactors and adds documentation to several client-side functions across various addons, including: - **Task Addon:** Added function headers and descriptions to task-related functions (fnc_destroy, fnc_attack, fnc_defuse, fnc_hostage, fnc_makeIED, fnc_hvt, fnc_heartBeat, fnc_makeTarget, fnc_makeHVT, fnc_makeHostage, fnc_makeObject, fnc_makeShooter, fnc_attackModule, fnc_destroyModule, fnc_hvtModule, fnc_hostageModule, fnc_defuseModule, fnc_protectedModule, fnc_hostagesModule, fnc_explosivesModule, fnc_shootersModule). - **Org Addon:** Updated author and added function headers/descriptions to organization-related functions (fnc_initOrgStore, fnc_requestServerDB, fnc_addAsset, fnc_addReputation, fnc_create, fnc_removeAsset, fnc_addFunds, fnc_leave, fnc_addMember, fnc_disband, fnc_verifyOrgStore, fnc_handleOrgLoad). - **Garage Addon:** Added function headers and descriptions to garage-related functions (fnc_openGarage, fnc_fetchNearby, fnc_initGarage, fnc_fetchGarage, fnc_storeVehicle). - **Locker Addon:** Added function headers and descriptions to locker-related functions (fnc_openLocker, fnc_fetchPlayer, fnc_initLocker, fnc_fetchLocker). - **Phone Addon:** Added function headers, descriptions, and examples to phone-related functions (fnc_initAction, fnc_showEmail, fnc_showMessage, fnc_delEmail, fnc_delMsg, fnc_showMessageInput, fnc_addContact, fnc_initPhone, fnc_addMsg, fnc_addEmail, fnc_newEmail, fnc_initVar, fnc_addOfflineEmail, fnc_addOfflineMsg, fnc_sendMsg, fnc_sendEmail, fnc_showContact, fnc_newMsg, fnc_dateToHhMm, fnc_initAddAction, fnc_openPhone, fnc_viewSettings, fnc_viewMessages, fnc_viewContacts, fnc_viewEmail, fnc_showDialpad, fnc_showSafari). - **Admin Addon:** Added function headers and descriptions to admin-related functions (fnc_adminMessage, fnc_printAddonName, fnc_initAdmin, fnc_openAdmin, fnc_adminPromote). - **Store Addon:** Added function headers and descriptions to store-related functions (fnc_openStore, fnc_initStore, fnc_selectProduct, fnc_changeFilter, fnc_changePayment, fnc_handlePurchase). - **Medical Addon:** Added function headers, descriptions, and examples to medical-related functions (fnc_saveDroppedWeapons, fnc_moveInventory, fnc_onRespawn, fnc_onKilled, fnc_initMedical, fnc_deductMedicalCost, fnc_heartBeat). - **Misc Addon:** Added function headers, descriptions, and examples to misc-related functions (fnc_formatNumber, fnc_isAssignableBinocular, fnc_isWeaponType, fnc_cargoToPairs, fnc_serializeString, fnc_deserializeString, fnc_getSystemTime). - **Init Addon:** Updated author and removed unnecessary copyright information from init-related functions (fnc_initPlayer, fnc_playerDBSave, fnc_playerSaveLoop, fnc_playerDBLoad, fnc_handlePlayerLoad). - **Money Addon:** Removed unnecessary copyright information from money-related functions (fnc_takeCash, fnc_giveCash, fnc_giveCashSubmit). - **Interaction Addon:** Removed unnecessary copyright information from interaction-related functions (fnc_initInteraction, fnc_openInteraction, fnc_interactionAction). - **Ambient Addon:** Removed unnecessary copyright information from ambient-related functions (fnc_ambientSound). - **Arsenal Addon:** Added function headers, descriptions, and examples to arsenal-related functions (fnc_openArmory, fnc_saveUnlocks, fnc_updateUnlocks, fnc_openGarage, fnc_addGarageVehicle, fnc_addVirtualVehicles, fnc_addVirtualVehicles). - **Dialogue Addon:** Added function headers and descriptions to dialogue-related functions (fnc_selectAI, fnc_selectDialogue). - **Service Addon:** Added function headers and descriptions to service-related functions (fnc_initService). - **Bank Addon:** Added function headers and descriptions to bank-related functions (fnc_initBank, fnc_refresh, fnc_openBank). These changes improve code readability, maintainability, and provide better context for developers working with these functions. The author field was updated to `IDSolutions` where appropriate.
87 lines
2.5 KiB
Plaintext
87 lines
2.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_garage_fnc_spawnVehicle
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* Author: IDSolutions
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*
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* Description:
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* Spawns a vehicle from the garage
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*/
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disableSerialization;
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private _display = findDisplay IDD_GARAGEDIALOG;
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private _garageList = _display displayCtrl IDC_GARAGEVEHICLELIST;
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private _vehicleList = _display displayCtrl IDC_VEHICLELIST;
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private _selectedVehicle = lbCurSel _garageList;
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private _selectedVehicleData = _garageList lbData _selectedVehicle;
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private _data = call compile _selectedVehicleData;
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ctrlEnable [IDC_SPAWNBUTTON, false];
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if ((isNil { _data })) exitWith { ctrlEnable [IDC_SPAWNBUTTON, true]; };
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private _vehType = _data select 0;
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private _className = _data select 1;
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// private _vehData = _data select 2;
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private _locations = (missionConfigFile >> "CfgGarages" >> "locations") call BFUNC(getCfgData);
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{
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if ((_x select 0) == _vehType) then {
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private _vehicle = createVehicle [_className, (_x select 1)];
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// private _fuel = _vehData select 0;
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// private _damage = _vehData select 1;
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// private _hitPointsData = _vehData select 2;
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// _hitPointsData = call compile _hitPointsData;
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// if (count _hitPointsData > 0) then {
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// private _hitPoints = _hitPointsData select 0;
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// private _damages = _hitPointsData select 2;
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// {
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// _vehicle setHitPointDamage [_x, _damages select _forEachIndex];
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// } forEach _hitPoints;
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// };
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// {
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// _vehicle setHitPointDamage [_x, _damages select _forEachIndex];
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// } forEach _hitPoints;
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// {
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// _vehicle setHitPointDamage [_x, _damages select _forEachIndex];
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// } forEach _hitPoints;
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// _vehicle setFuel _fuel;
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// _vehicle setDamage _damage;
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// _vehicle setVariable ["FORGE_VehicleType", _vehType, true];
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SETPVAR(_vehicle,FORGE_VehicleType,_vehType);
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_vehicle setDir (_x select 2);
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};
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} forEach _locations;
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lbClear _garageList;
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lbClear _vehicleList;
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_garageList lbSetCurSel -1;
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_vehicleList lbSetCurSel -1;
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private _garage = GETVAR(player,FORGE_Garage,[]);
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private _index = _garage findIf { _x isEqualTo _data };
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if (_index != -1) then {
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_garage deleteAt _index;
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SETPVAR(player,FORGE_Garage,_garage);
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};
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[] call FUNC(fetchGarage);
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[] call FUNC(fetchNearby);
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ctrlEnable [IDC_SPAWNBUTTON, true];
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playSound "FD_Finish_F"; |