client/addons/store/functions/fnc_handlePurchase.sqf
Jacob Schmidt c17e7921b3
All checks were successful
Build / Build (push) Successful in 27s
fix: Use EFUNC for org store verification in handlePurchase
This commit fixes an issue in `fnc_handlePurchase.sqf` where the organization store was being accessed directly from the mission namespace. This has been updated to use the `EFUNC(org,verifyOrgStore)` function to ensure proper verification and access to the organization store. This change improves code maintainability and reduces the risk of errors due to incorrect store access.
2025-04-05 16:57:29 -05:00

78 lines
2.0 KiB
Plaintext

#include "..\script_component.hpp"
/*
* Function: forge_store_fnc_handlePurchase
* Author: J. Schmidt
*
* Description:
* Handles the purchase of an item.
*
* Arguments:
* 0: Price <NUMBER> - The price of the item
*
* Return Value:
* None
*
* Example:
* [1000] call forge_store_fnc_handlePurchase
*
* Public: No
*/
params ["_price"];
private _paymentData = GVAR(activePayment);
private _payment = call compile _paymentData;
scopeName "main";
if (count _payment > 3) then {
private _authorizedUIDs = _payment select 3;
if !(getPlayerUID player in _authorizedUIDs) then {
["You are not authorized to use this payment method!", "warning", 3, "right"] call EFUNC(misc,notify);
false breakOut "main";
};
};
if (_payment select 0 == "Organization") then {
private _store = call EFUNC(org,verifyOrgStore);
private _org = _store call ["getOrg", []];
private _ownerUID = _org get "owner";
if (getPlayerUID player != _ownerUID) then {
["You do not own this organization!", "warning", 3, "right"] call EFUNC(misc,notify);
false breakOut "main";
};
};
private _varType = _payment select 2;
private _balance = switch (_varType) do {
case "organization": {
private _store = call EFUNC(org,verifyOrgStore);
_store call ["getFunds", []];
};
case "player": { player getVariable [_payment select 1, 0] };
case "mission": { missionNamespace getVariable [_payment select 1, 0] };
default { 0 };
};
if (_balance < _price) exitWith {
["You do not have enough funds!", "warning", 3, "right"] call EFUNC(misc,notify);
false
};
switch (_varType) do {
case "organization": {
private _store = call EFUNC(org,verifyOrgStore);
_store call ["updateFunds", -_price];
};
case "player": {
player setVariable [_payment select 1, (_balance - _price), true];
};
case "mission": {
missionNamespace setVariable [_payment select 1, (_balance - _price), true];
};
};
true