57 lines
1.9 KiB
Plaintext
57 lines
1.9 KiB
Plaintext
#include "..\script_component.hpp"
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_locations = (missionConfigFile >> "FORGE_CfgGarages" >> "locations") call BFUNC(getCfgData);
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{
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GVAR(vehSpawnPos) = (_x select 1) getPos [5, (_x select 2)];
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} count _locations;
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private _vehicleSpawn = createVehicle ["Land_HelipadEmpty_F", GVAR(vehSpawnPos), [], 0, "NONE"];
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SETMVAR(BIS_fnc_garage_center,_vehicleSpawn);
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[missionNamespace, "garageOpened", {
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params ["_display", "_toggleSpace"];
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private _vehicles = [GVAR(car_unlocks),GVAR(armor_unlocks),GVAR(heli_unlocks),GVAR(plane_unlocks),GVAR(naval_unlocks),GVAR(static_unlocks)];
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SETMVAR(BIS_fnc_garage_data,_vehicles);
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{
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lbClear (_display displayCtrl (960 + _forEachIndex));
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} forEach BIS_fnc_garage_data;
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["ListAdd", [_display]] call BFUNC(garage);
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}] call BFUNC(addScriptedEventHandler);
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private _defaultVehicle = getText (configFile >> "CfgVehicles" >> "B_Quadbike_01_F" >> "model");
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SETMVAR(BIS_fnc_garage_centerType,_defaultVehicle);
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["Open", true] call BFUNC(garage);
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[missionNamespace, "garageClosed", {
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private _nearestObjects = BIS_fnc_garage_center nearEntities [["Car","Tank","Air","Ship"], 15];
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if (!isNil "_nearestObjects") then {
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_obj = _nearestObjects select 0;
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_veh = typeOf _obj;
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_textures = getObjectTextures _obj;
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_animationNames = animationNames _obj;
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{ deleteVehicle _x } forEach _nearestObjects;
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_createVehicle = createVehicle [_veh, GVAR(vehSpawnPos), [], 0, "CAN_COLLIDE"];
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_createVehicle setVariable ["FORGE_GarageVehicle", true, true];
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if (count _textures > 0) then {
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_count = 0;
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{
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_createVehicle setObjectTextureGlobal [_count, _x];
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_count = _count + 1;
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} forEach _textures;
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};
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if (count _animationNames > 0) then {
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_animationPhase = [];
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for "_i" from 0 to count _animationNames -1 do {
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_animationPhase pushBack [_animationNames select _i, _obj animationPhase (_animationNames select _i)];
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{ _createVehicle animate _x; } forEach _animationPhase;
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};
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};
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};
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}] call BFUNC(addScriptedEventHandler); |