70 lines
2.6 KiB
Plaintext
70 lines
2.6 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_init_fnc_playerDBSave
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* Author: Creedcoder, J.Schmidt
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* Edit: 07.15.2024
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* Copyright © 2024 Creedcoder, J.Schmidt, All rights reserved
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*
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* Do not edit without permission!
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License.
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* To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons,
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* PO Box 1866, Mountain View, CA 94042
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*
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* [Description]
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* Save player to DB.
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*
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* Arguments:
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* N/A
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [] call forge_client_init_fnc_playerDBSave (Server or Singleplayer Only)
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* [] remoteExecCall ["forge_client_init_fnc_playerDBSave", 2, false] (Multiplayer Only)
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*
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* Public: Yes
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*/
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private _default_armory_unlocks = [[],[],[],[]];
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private _default_garage_unlocks = [[],[],[],[],[],[]];
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private _data = [
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getPlayerUID player,
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// "armory_unlocks", [player getVariable ["Armory_Unlocks", [[],[],[],[]]]],
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// "garage_unlocks", [player getVariable ["Garage_Unlocks", [[],[],[],[],[],[]]]],
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"armory_unlocks", [GETVAR(player,Armory_Unlocks,_default_armory_unlocks)],
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"garage_unlocks", [GETVAR(player,Garage_Unlocks,_default_garage_unlocks)],
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// "locker", [player getVariable ["FORGE_Locker", []]],
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// "garage", [player getVariable ["FORGE_Garage", []]],
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"locker", [GETVAR(player,FORGE_Locker,[])],
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"garage", [GETVAR(player,FORGE_Garage,[])],
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// "cash", [player getVariable ["FORGE_Cash", 0]],
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// "bank", [player getVariable ["FORGE_Bank", 0]],
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"cash", [GETVAR(player,FORGE_Cash,0)],
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"bank", [GETVAR(player,FORGE_Bank,0)],
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// "number", [player getVariable ["FORGE_Phone_Number", "unknown"]],
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// "email", [player getVariable ["FORGE_Email", "unknown@spearnet.mil"]],
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"number", [GETVAR(player,FORGE_Phone_Number,"unknown")],
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"email", [GETVAR(player,FORGE_Email,"unknown@spearnet.mil")],
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// "paygrade", [player getVariable ["Paygrade", "E1"]],
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"paygrade", [GETVAR(player,Paygrade,"E1")],
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"reputation", [rating player],
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"loadout", [getUnitLoadout player],
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// "holster", [player getVariable ["FORGE_Holster_Weapon", true]],
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"holster", [GETVAR(player,FORGE_Holster_Weapon,true)],
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"position", [getPosASLVisual player],
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"direction", [getDirVisual player]
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];
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if (isNull objectParent player) then {
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_data pushBack "currentWeapon";
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_data pushBack [currentMuzzle player];
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_data pushBack "stance";
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_data pushBack [stance player];
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};
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// ["hsetBulk", "", "", -1, _data, "", false] spawn dragonfly_db_fnc_addTask;
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["hsetidbulk", "", "", -1, _data, "", false, netId player] remoteExec ["dragonfly_db_fnc_addTask", 2, false]; |