client/addons/init/functions/fnc_playerSaveLoop.sqf
Jacob Schmidt c6daf95415
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#include "..\script_component.hpp"
/*
* Function: forge_client_init_fnc_playerSaveLoop
* Author: Creedcoder, J.Schmidt
* Edit: 07.15.2024
* Copyright © 2024 Creedcoder, J.Schmidt, All rights reserved
*
* Do not edit without permission!
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License.
* To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons,
* PO Box 1866, Mountain View, CA 94042
*
* [Description]
* Initialize player save loop.
*
* Arguments:
* N/A
*
* Return Value:
* N/A
*
* Examples:
* [] call forge_client_init_fnc_playerSaveLoop (Server or Singleplayer Only)
* [] remoteExecCall ["forge_client_init_fnc_playerSaveLoop", 2, false] (Multiplayer Only)
*
* Public: Yes
*/
waitUntil { !isNull player };
waitUntil { alive player };
while { true } do {
sleep ((configFile >> "CfgPatches" >> "forge_client_main" >> "clientSaveLoopTime") call BFUNC(getCfgData));
["Saving player...", "blue-grey", 3] call EFUNC(misc,notify);
[] call FUNC(playerDBSave);
};