39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_init_fnc_playerSaveLoop
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* Author: Creedcoder, J.Schmidt
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* Edit: 07.15.2024
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* Copyright © 2024 Creedcoder, J.Schmidt, All rights reserved
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*
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* Do not edit without permission!
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License.
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* To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons,
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* PO Box 1866, Mountain View, CA 94042
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*
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* [Description]
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* Initialize player save loop.
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*
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* Arguments:
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* N/A
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [] call forge_client_init_fnc_playerSaveLoop (Server or Singleplayer Only)
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* [] remoteExecCall ["forge_client_init_fnc_playerSaveLoop", 2, false] (Multiplayer Only)
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*
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* Public: Yes
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*/
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waitUntil { !isNull player };
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waitUntil { alive player };
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while { true } do {
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sleep ((configFile >> "CfgPatches" >> "forge_client_main" >> "clientSaveLoopTime") call BFUNC(getCfgData));
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["Saving player...", "blue-grey", 3] call EFUNC(misc,notify);
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[] call FUNC(playerDBSave);
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}; |