203 lines
7.9 KiB
Plaintext
203 lines
7.9 KiB
Plaintext
#include "..\script_component.hpp"
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private _display = findDisplay IDD_LOCKERDIALOG;
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private _playerItems = _display displayCtrl IDC_PLAYEREQUIPMENTLIST;
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private _lockerItems = _display displayCtrl IDC_LOCKEREQUIPMENTLIST;
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private _selectedItem = lbCurSel _lockerItems;
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private _selectedItemData = _lockerItems lbData _selectedItem;
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private _data = call compile _selectedItemData;
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// private _locker = player getVariable ["FORGE_Locker", []];
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private _locker = GETVAR(player,FORGE_Locker,[]);
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if ((isNil { _data })) exitWith { ctrlEnable [IDC_EQUIPBUTTON, true]; };
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private _itemType = _data select 0;
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private _item = _data select 1;
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private _clear = true;
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switch (_itemType) do {
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case "backpack": {
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if (isNull (unitBackpack player)) then {
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player addBackpack _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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// hintSilent "You already have a backpack equipped!";
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["You already have a backpack equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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case "facewear": {
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if (isNull (goggles player)) then {
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player addGoggles _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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// hintSilent "You already have facewear equipped!";
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["You already have facewear equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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case "headgear": {
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if (isNull (headgear player)) then {
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player addHeadgear _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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// hintSilent "You already have headgear equipped!";
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["You already have headgear equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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case "hmd": {
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if (isNull (hmd player)) then {
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player linkItem _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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// hintSilent "You already have a HMD equipped!";
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["You already have a HMD equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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case "item": {
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if (player canAdd _item) then {
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player addItem _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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// hintSilent "You don't have enough space left!";
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["You don't have enough space left!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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case "magazine": {
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if (player canAdd (_item select 0)) then {
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player addMagazine [(_item select 0), (_item select 1)];
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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// hintSilent "You don't have enough space left!";
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["You don't have enough space left!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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case "uniform": {
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if (isNull (uniform player)) then {
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player forceAddUniform _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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// hintSilent "You already have a uniform equipped!";
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["You already have a uniform equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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case "vest": {
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if (isNull (vest player)) then {
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player addVest _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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// hintSilent "You already have a vest equipped!";
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["You already have a vest equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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// case "weapon": {
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// if (!(getNumber (configFile >> "CfgWeapons" >> _item >> "type") == 131072) &&
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// {!(getNumber (configFile >> "CfgWeapons" >> _item >> "type") == 1) || primaryWeapon player == ""} &&
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// {!(getNumber (configFile >> "CfgWeapons" >> _item >> "type") == 2) || handgunWeapon player == ""} &&
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// {!(getNumber (configFile >> "CfgWeapons" >> _item >> "type") == 4) || secondaryWeapon player == ""}) then {
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// private _compatibleMags = getArray (configFile >> "CfgWeapons" >> _item >> "magazines");
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// private _baseType = (_compatibleMags select 0) select [0, (_compatibleMags select 0) find "_Tracer"];
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// if (_baseType == "") then { _baseType = _compatibleMags select 0 };
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// private _magIndices = [];
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// {
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// if ((_x select 0) == "magazine") then {
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// private _magClass = (_x select 1) select 0;
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// if ((_magClass in _compatibleMags ||
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// {("ACE_" in _magClass) && {_baseType in _magClass}}) &&
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// {player canAdd _magClass}) then {
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// player addMagazine [_magClass, (_x select 1) select 1];
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// _magIndices pushBack _forEachIndex;
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// };
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// };
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// } forEach _locker;
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// reverse _magIndices;
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// {
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// _locker deleteAt _x;
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// } forEach _magIndices;
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// player addWeapon _item;
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// playSound "FD_Finish_F";
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// } else {
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// _clear = false;
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// // hintSilent "You don't have enough space left!";
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// ["You don't have enough space left!", "warning", 3, "right"] call EFUNC(misc,notify);
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// playSound "FD_CP_Not_Clear_F";
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// };
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// };
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case "weapon": {
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private _weaponType = getNumber (configFile >> "CfgWeapons" >> _item >> "type");
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private _hasSpace = switch (_weaponType) do {
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case 1: {primaryWeapon player == ""}; // Primary
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case 2: {handgunWeapon player == ""}; // Handgun
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case 4: {secondaryWeapon player == ""}; // Launcher
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case 131072: {false}; // Binoculars
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default {true};
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};
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if (_hasSpace) then {
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private _compatibleMags = getArray (configFile >> "CfgWeapons" >> _item >> "magazines");
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private _baseType = (_compatibleMags select 0) select [0, (_compatibleMags select 0) find "_Tracer"];
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if (_baseType == "") then {_baseType = _compatibleMags select 0};
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private _magIndices = [];
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{
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if ((_x select 0) == "magazine") then {
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private _magClass = (_x select 1) select 0;
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if ((_magClass in _compatibleMags || {("ACE_" in _magClass) && {_baseType in _magClass}}) &&
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{player canAdd _magClass}) then {
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player addMagazine [_magClass, (_x select 1) select 1];
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_magIndices pushBack _forEachIndex;
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};
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};
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} forEach _locker;
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reverse _magIndices;
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{_locker deleteAt _x} forEach _magIndices;
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player addWeapon _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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["You don't have enough space left!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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};
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if (_clear) then {
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lbClear _lockerItems;
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lbClear _playerItems;
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_lockerItems lbSetCurSel -1;
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_playerItems lbSetCurSel -1;
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private _index = _locker findIf { _x isEqualTo _data };
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_locker deleteAt _index;
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// player setVariable ["FORGE_Locker", _locker, true];
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SETPVAR(player,FORGE_Locker,_locker);
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[] call FUNC(fetchLocker);
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[] call FUNC(fetchPlayer);
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ctrlEnable [IDC_EQUIPBUTTON, true];
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}; |