client/addons/service/functions/fnc_vehicle.sqf
Jacob Schmidt d474b3676a
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Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Handles servicing of vehicles including rearmament, refueling, and repairs.
* Calculates and deducts service costs from the player's organization funds.
*
* Arguments:
* 0: Vehicle <OBJECT> - The vehicle to service
* 1: Vehicle Kind <STRING> - The type of vehicle to check ("LAND", "AIR", etc.)
*
* Return Value:
* None
*
* Example:
* [vehicle, "LAND"] call forge_client_service_fnc_vehicle;
*
* Notes:
* - Vehicle must be stationary (speed < 1)
* - Player must be the driver of the vehicle
* - Costs are automatically calculated and deducted
*
* Trigger Example:
* _trg = createTrigger ["EmptyDetector", getPos player];
* _trg setTriggerArea [5, 5, 0, false];
* _trg setTriggerActivation ["ANYPLAYER", "PRESENT", true];
* _trg setTriggerStatements [
* "call { {_x iskindof 'LAND' && speed _x < 1} count thisList > 0; };",
* "call { _handle = [(thisList select 0), 'LAND'] spawn forge_client_service_fnc_vehicle; };",
* ""
* ];
*
* Public: No
*/
params ["_veh", "_vehKind"];
private _store = missionNamespace getVariable ["FORGE_ORG_STORE_REG", createHashMap];
private _org = _store call ["getOrg", []];
if (_org isEqualTo nil) exitWith {
["You are not in an organization!", "warning", 3] call EFUNC(misc,notify);
};
private _orgFunds = _org get "funds";
private _veh = _this select 0;
private _vehType = getText (configFile >> "CfgVehicles" >> typeOf _veh >> "DisplayName");
private _rearmCost = 0;
private _refuelCost = 0;
private _repairCost = 0;
private _totalCost = 0;
if ((_veh isKindOf _vehKind) && (driver _veh == player)) exitWith {
_veh vehicleChat format ["Servicing %1... Please Stand By...", _vehType];
uiSleep 3;
_rearmCost = [_veh, _vehType] call FUNC(rearm);
_refuelCost = [_veh, _vehType] call FUNC(refuel);
_repairCost = [_veh, _vehType] call FUNC(repair);
_totalCost = (_rearmCost + _repairCost + _refuelCost);
private _formattedRearmCost = (_rearmCost) call EFUNC(misc,formatNumber);
private _formattedRefuelCost = (_refuelCost) call EFUNC(misc,formatNumber);
private _formattedRepairCost = (_RepairCost) call EFUNC(misc,formatNumber);
private _formattedTotalCost = (_totalCost) call EFUNC(misc,formatNumber);
_store call ["updateFunds", -_totalCost];
[format ["SERVICE COST:
<br/>Rearmament: $%1
<br/>Repairs: $%2
<br/>Refueling: $%3
<br/>Total: $%4
<br/>Billed to SOF PMC Group.",
_formattedRearmCost, _formattedRepairCost, _formattedRefuelCost, _formattedTotalCost], "blue-grey", 8] call EFUNC(misc,notify);
_veh vehicleChat format ["Service Completed for %1", _vehType];
};