
This commit introduces a new "delivery" task type and enhances the task assignment process for various entities. The following changes were made: - Added `delivery` and `deliveryModule` to `XEH_PREP.hpp` for pre-processing. - Added `GVAR(allCargo)` to `XEH_preInit.sqf` to track cargo objects. - Implemented `delivery` case in `fnc_handler.sqf` to handle delivery tasks. - Added `makeCargo` to `XEH_PREP.hpp` for pre-processing. - Refactored `fnc_makeShooter.sqf`, `fnc_makeObject.sqf`, `fnc_makeTarget.sqf`, `fnc_makeHVT.sqf`, `fnc_makeHostage.sqf`, and `fnc_makeIED.sqf` to: - Update descriptions to reflect assignment rather than registration. - Add error handling for null entities and missing task IDs. - Add diag_log messages for debugging. - Standardize parameter handling.
98 lines
3.8 KiB
Plaintext
98 lines
3.8 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Registers a delivery task
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*
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* Arguments:
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* 0: ID of the task <STRING>
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* 1: Amount of damaged cargo to fail the task <NUMBER>
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* 2: Amount of cargo delivered to complete the task <NUMBER>
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* 3: Marker name for the delivery zone <STRING>
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* 4: Amount of funds the company receives if the task is successful <NUMBER> (default: 0)
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* 5: Amount of rating the company and player lose if the task is failed <NUMBER> (default: 0)
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* 6: Amount of rating the company and player receive if the task is successful <NUMBER> (default: 0)
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* 7: Should the mission end (MissionSuccess) if the task is successful <BOOL> (default: false)
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* 8: Should the mission end (MissionFailed) if the task is failed <BOOL> (default: false)
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* 9: Amount of time to complete delivery <NUMBER> (default: nil)
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*
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* Return Value:
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* None
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*
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* Example:
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* ["delivery_1", 1, 3, "delivery_zone", 250000, -75, 300, false, false] spawn forge_client_task_fnc_delivery;
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* ["delivery_1", 1, 3, "delivery_zone", 250000, -75, 300, false, false, 900] spawn forge_client_task_fnc_delivery;
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*
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* Public: Yes
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*/
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params [["_taskID", "", [""]], ["_limitFail", -1, [0]], ["_limitSuccess", -1, [0]], ["_deliveryZone", "", [""]], ["_companyFunds", 0, [0]], ["_ratingFail", 0, [0]], ["_ratingSuccess", 0, [0]], ["_endSuccess", false, [false]], ["_endFail", false, [false]], ["_time", nil, [0]]];
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private _result = 0;
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waitUntil {
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sleep 1;
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_cargo = GVAR(allCargo) select { (_x getVariable ["assignedTask", ""]) == _taskID };
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count _cargo > 0
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};
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private _cargo = GVAR(allCargo) select { (_x getVariable ["assignedTask", ""]) == _taskID };
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private _startTime = if (!isNil "_time") then { floor(time) } else { nil };
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waitUntil {
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sleep 1;
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private _cargoDelivered = ({ _x inArea _deliveryZone && (damage _x) < 0.7 } count _cargo);
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private _cargoDamaged = ({ damage _x >= 0.7 } count _cargo);
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if (!isNil "_time") then {
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private _timeExpired = (floor time - _startTime >= _time);
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if (_cargoDamaged >= _limitFail) then { _result = 1; };
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if (_cargoDelivered < _limitSuccess && _timeExpired) then { _result = 1; };
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(_result == 1) or ((_cargoDelivered >= _limitSuccess) && (_cargoDamaged < _limitFail))
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} else {
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if (_cargoDamaged >= _limitFail) then { _result = 1; };
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(_result == 1) or ((_cargoDelivered >= _limitSuccess) && (_cargoDamaged < _limitFail))
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};
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};
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if (_result == 1) then {
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{ deleteVehicle _x } forEach _cargo;
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[_taskID, "FAILED"] call BFUNC(taskSetState);
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if (_endFail) then {
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["MissionFail", false] remoteExecCall ["BIS_fnc_endMission", playerSide];
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};
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// ["deduct", _ratingFail] remoteExecCall ["forge_server_rating_fnc_handleRating", 2];
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[_ratingFail] call EFUNC(org,addReputation);
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[format ["Task failed: %1 reputation", _ratingFail], "warning", 5, "right"] call EFUNC(misc,notify);
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sleep 1;
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{ [_x, _ratingFail] remoteExec ["addRating", -2] } forEach allPlayers;
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} else {
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{ deleteVehicle _x } forEach _cargo;
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[_taskID, "SUCCEEDED"] call BFUNC(taskSetState);
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if (_endSuccess) then {
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["MissionSuccess", false] remoteExecCall ["BIS_fnc_endMission", playerSide];
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};
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// ["advance", _ratingSuccess] remoteExecCall ["forge_server_rating_fnc_handleRating", 2];
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[_ratingSuccess] call EFUNC(org,addReputation);
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[format ["Task succeeded: %1 reputation", _ratingSuccess], "success", 5, "right"] call EFUNC(misc,notify);
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sleep 1;
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{ [_x, _ratingSuccess] remoteExec ["addRating", -2] } forEach allPlayers;
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// ["advance", _companyFunds] remoteExecCall ["forge_server_money_fnc_handleFunds", 2];
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[_companyFunds] call EFUNC(org,addFunds);
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[format ["Task succeeded: %1 funds", _companyFunds], "success", 5, "right"] call EFUNC(misc,notify);
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}; |