86 lines
4.0 KiB
Plaintext
86 lines
4.0 KiB
Plaintext
#include "..\script_component.hpp"
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private _display = findDisplay IDD_LOCKERDIALOG;
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private _itemList = _display displayCtrl IDC_LOCKEREQUIPMENTLIST;
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// private _locker = player getVariable ["FORGE_Locker", []];
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private _locker = GETVAR(player,FORGE_Locker,[]);
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{
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_x params ["_itemType", "_item"];
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private _index = -1;
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switch (_itemType) do {
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case "backpack": {
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private _displayName = getText (configFile >> "CfgVehicles" >> _item >> "displayName");
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private _picture = getText (configFile >> "CfgVehicles" >> _item >> "picture");
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_index = _itemList lbAdd _displayName;
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_itemList lbSetData [_index, str [_itemType, _item]];
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_itemList lbSetPicture [_index, _picture];
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};
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case "facewear": {
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private _displayName = getText (configFile >> "CfgGlasses" >> _item >> "displayName");
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private _picture = getText (configFile >> "CfgGlasses" >> _item >> "picture");
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_index = _itemList lbAdd _displayName;
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_itemList lbSetData [_index, str [_itemType, _item]];
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_itemList lbSetPicture [_index, _picture];
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};
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case "headgear": {
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private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
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private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
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_index = _itemList lbAdd _displayName;
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_itemList lbSetData [_index, str [_itemType, _item]];
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_itemList lbSetPicture [_index, _picture];
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};
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case "hmd": {
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private _display = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
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private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
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_index = _itemList lbAdd _displayName;
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_itemList lbSetData [_index, str [_itemType, _item]];
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_itemList lbSetPicture [_index, _picture];
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};
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case "item": {
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private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
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private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
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_index = _itemList lbAdd _displayName;
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_itemList lbSetData [_index, str [_itemType, _item]];
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_itemList lbSetPicture [_index, _picture];
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};
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case "magazine": {
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private _displayName = format["%1 (%2/%3)", getText (configFile >> "CfgMagazines" >> (_item select 0) >> "displayName"), (_item select 1), (_item select 2)];
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private _picture = getText (configFile >> "CfgMagazines" >> (_item select 0) >> "picture");
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_index = _itemList lbAdd _displayName;
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_itemList lbSetData [_index, str [_itemType, _item]];
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_itemList lbSetPicture [_index, _picture];
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};
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case "uniform": {
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private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
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private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
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_index = _itemList lbAdd _displayName;
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_itemList lbSetData [_index, str [_itemType, _item]];
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_itemList lbSetPicture [_index, _picture];
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};
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case "vest": {
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private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
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private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
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_index = _itemList lbAdd _displayName;
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_itemList lbSetData [_index, str [_itemType, _item]];
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_itemList lbSetPicture [_index, _picture];
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};
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case "weapon": {
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private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
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private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
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_index = _itemList lbAdd _displayName;
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_itemList lbSetData [_index, str [_itemType, _item]];
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_itemList lbSetPicture [_index, _picture];
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};
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};
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} forEach _locker; |