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This commit refactors how organization funds and reputation are handled, updates task completion logic to use the new organization functions, and modifies player saving to include organization data. Additionally, it introduces string serialization/deserialization and fixes a player save loop. * **Organization Funds and Reputation:** Replaces direct server calls for handling funds and reputation with calls to the new organization functions (`EFUNC(org,addFunds)` and `EFUNC(org,addReputation)`). This centralizes fund and reputation management within the organization store. * **Task Completion Logic:** Updates task completion functions (`fnc_destroy.sqf`, `fnc_attack.sqf`, `fnc_hostage.sqf`, `fnc_hvt.sqf`, `fnc_defuse.sqf`) to use the new organization functions for adding funds and reputation upon task success or failure. Also adds notifications to inform the player of reputation and fund changes. * **Player Saving:** Modifies the player saving function (`fnc_playerDBSave.sqf`) to include the player's organization ID in the saved data. * **String Serialization/Deserialization:** Adds `serializeString` and `deserializeString` PREP macros to `XEH_PREP.hpp` and uses them in `fnc_handleOrgLoad.sqf` and `fnc_create.sqf` to handle special characters in organization and member names. * **Player Save Loop Fix:** Removes unnecessary brackets from the `call FUNC(playerDBSave)` in `fnc_playerSaveLoop.sqf`. * **Organization Purchase Verification:** Adds organization ownership verification to `fnc_handlePurchase.sqf` to ensure only the owner can make purchases using organization funds. * **Player Initialization:** Updates `fnc_initPlayer.sqf` to retrieve and set the player's organization upon initialization.
44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: J. Schmidt
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* Adds a new member to an organization. Only the organization owner can add members.
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* The new member will be assigned the default "member" role.
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*
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* Arguments:
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* 0: Player UID <STRING> - Unique identifier of the player to add
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* 1: Player Name <STRING> - Display name of the player to add
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*
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* Return Value:
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* Success <BOOLEAN> - True if member was added successfully, false otherwise
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*
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* Example:
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* ["76561198012345678", "John Doe"] call forge_client_org_fnc_addMember
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*
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* Public: Yes
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*/
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params [["_uid", "", [""]], ["_name", "", [""]]];
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// Validate input parameters
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if (_uid == "" || _name == "") exitWith {
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["Invalid parameters for organization invitation", "error", 5, "right"] call forge_client_misc_fnc_notify;
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false
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};
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// Get the organization store interface
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private _store = call FUNC(verifyOrgStore);
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// Add the member to the organization
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// This will validate ownership permissions and handle database updates
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private _result = _store call ["addMember", [_uid, _name]];
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// Provide feedback based on success or failure
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if (_result) then {
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[format ["%1 added to organization", _name], "success", 5, "right"] call forge_client_misc_fnc_notify;
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} else {
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["Failed to add member to organization", "error", 5, "right"] call forge_client_misc_fnc_notify;
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};
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// Return the result for further operations
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_result |