client/addons/org/functions/fnc_disband.sqf
Jacob Schmidt c87deec60b
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Refactor: Organization Funds, Reputation, Tasks, and Player Saving
This commit refactors how organization funds and reputation are handled, updates task completion logic to use the new organization functions, and modifies player saving to include organization data. Additionally, it introduces string serialization/deserialization and fixes a player save loop.

*   **Organization Funds and Reputation:** Replaces direct server calls for handling funds and reputation with calls to the new organization functions (`EFUNC(org,addFunds)` and `EFUNC(org,addReputation)`). This centralizes fund and reputation management within the organization store.
*   **Task Completion Logic:** Updates task completion functions (`fnc_destroy.sqf`, `fnc_attack.sqf`, `fnc_hostage.sqf`, `fnc_hvt.sqf`, `fnc_defuse.sqf`) to use the new organization functions for adding funds and reputation upon task success or failure. Also adds notifications to inform the player of reputation and fund changes.
*   **Player Saving:** Modifies the player saving function (`fnc_playerDBSave.sqf`) to include the player's organization ID in the saved data.
*   **String Serialization/Deserialization:** Adds `serializeString` and `deserializeString` PREP macros to `XEH_PREP.hpp` and uses them in `fnc_handleOrgLoad.sqf` and `fnc_create.sqf` to handle special characters in organization and member names.
*   **Player Save Loop Fix:** Removes unnecessary brackets from the `call FUNC(playerDBSave)` in `fnc_playerSaveLoop.sqf`.
*   **Organization Purchase Verification:** Adds organization ownership verification to `fnc_handlePurchase.sqf` to ensure only the owner can make purchases using organization funds.
*   **Player Initialization:** Updates `fnc_initPlayer.sqf` to retrieve and set the player's organization upon initialization.
2025-04-05 14:16:24 -05:00

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#include "..\script_component.hpp"
/*
* Author: J. Schmidt
* Disbands an organization if requested by the owner.
* This permanently deletes the organization from the database and cannot be undone.
* Only the organization owner can perform this action.
*
* Arguments:
* None
*
* Return Value:
* Success <BOOLEAN> - True if organization was disbanded successfully, false otherwise
*
* Example:
* [] call forge_client_org_fnc_disband
*
* Public: Yes
*/
// Get the organization store interface
private _store = call FUNC(verifyOrgStore);
// Attempt to delete the organization
// This will validate ownership permissions and handle database deletion
private _result = _store call ["deleteOrg", []];
// Provide feedback based on success or failure
if (_result) then {
["Organization disbanded successfully", "success", 5, "right"] call forge_client_misc_fnc_notify;
} else {
["Failed to disband organization", "error", 5, "right"] call forge_client_misc_fnc_notify;
};
// Return the result for further operations
_result