client/addons/task/functions/fnc_delivery.sqf
Jacob Schmidt c822d4e601 feat: Implement cargo delivery task type and improve task assignment
This commit introduces a new "delivery" task type and enhances the task assignment process for various entities.

The following changes were made:

- Added `delivery` and `deliveryModule` to `XEH_PREP.hpp` for pre-processing.
- Added `GVAR(allCargo)` to `XEH_preInit.sqf` to track cargo objects.
- Implemented `delivery` case in `fnc_handler.sqf` to handle delivery tasks.
- Added `makeCargo` to `XEH_PREP.hpp` for pre-processing.
- Refactored `fnc_makeShooter.sqf`, `fnc_makeObject.sqf`, `fnc_makeTarget.sqf`, `fnc_makeHVT.sqf`, `fnc_makeHostage.sqf`, and `fnc_makeIED.sqf` to:
  - Update descriptions to reflect assignment rather than registration.
  - Add error handling for null entities and missing task IDs.
  - Add diag_log messages for debugging.
  - Standardize parameter handling.
2025-05-25 12:33:36 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Registers a delivery task
*
* Arguments:
* 0: ID of the task <STRING>
* 1: Amount of damaged cargo to fail the task <NUMBER>
* 2: Amount of cargo delivered to complete the task <NUMBER>
* 3: Marker name for the delivery zone <STRING>
* 4: Amount of funds the company receives if the task is successful <NUMBER> (default: 0)
* 5: Amount of rating the company and player lose if the task is failed <NUMBER> (default: 0)
* 6: Amount of rating the company and player receive if the task is successful <NUMBER> (default: 0)
* 7: Should the mission end (MissionSuccess) if the task is successful <BOOL> (default: false)
* 8: Should the mission end (MissionFailed) if the task is failed <BOOL> (default: false)
* 9: Amount of time to complete delivery <NUMBER> (default: nil)
*
* Return Value:
* None
*
* Example:
* ["delivery_1", 1, 3, "delivery_zone", 250000, -75, 300, false, false] spawn forge_client_task_fnc_delivery;
* ["delivery_1", 1, 3, "delivery_zone", 250000, -75, 300, false, false, 900] spawn forge_client_task_fnc_delivery;
*
* Public: Yes
*/
params [["_taskID", "", [""]], ["_limitFail", -1, [0]], ["_limitSuccess", -1, [0]], ["_deliveryZone", "", [""]], ["_companyFunds", 0, [0]], ["_ratingFail", 0, [0]], ["_ratingSuccess", 0, [0]], ["_endSuccess", false, [false]], ["_endFail", false, [false]], ["_time", nil, [0]]];
private _result = 0;
waitUntil {
sleep 1;
_cargo = GVAR(allCargo) select { (_x getVariable ["assignedTask", ""]) == _taskID };
count _cargo > 0
};
private _cargo = GVAR(allCargo) select { (_x getVariable ["assignedTask", ""]) == _taskID };
private _startTime = if (!isNil "_time") then { floor(time) } else { nil };
waitUntil {
sleep 1;
private _cargoDelivered = ({ _x inArea _deliveryZone && (damage _x) < 0.7 } count _cargo);
private _cargoDamaged = ({ damage _x >= 0.7 } count _cargo);
if (!isNil "_time") then {
private _timeExpired = (floor time - _startTime >= _time);
if (_cargoDamaged >= _limitFail) then { _result = 1; };
if (_cargoDelivered < _limitSuccess && _timeExpired) then { _result = 1; };
(_result == 1) or ((_cargoDelivered >= _limitSuccess) && (_cargoDamaged < _limitFail))
} else {
if (_cargoDamaged >= _limitFail) then { _result = 1; };
(_result == 1) or ((_cargoDelivered >= _limitSuccess) && (_cargoDamaged < _limitFail))
};
};
if (_result == 1) then {
{ deleteVehicle _x } forEach _cargo;
[_taskID, "FAILED"] call BFUNC(taskSetState);
if (_endFail) then {
["MissionFail", false] remoteExecCall ["BIS_fnc_endMission", playerSide];
};
// ["deduct", _ratingFail] remoteExecCall ["forge_server_rating_fnc_handleRating", 2];
[_ratingFail] call EFUNC(org,addReputation);
[format ["Task failed: %1 reputation", _ratingFail], "warning", 5, "right"] call EFUNC(misc,notify);
sleep 1;
{ [_x, _ratingFail] remoteExec ["addRating", -2] } forEach allPlayers;
} else {
{ deleteVehicle _x } forEach _cargo;
[_taskID, "SUCCEEDED"] call BFUNC(taskSetState);
if (_endSuccess) then {
["MissionSuccess", false] remoteExecCall ["BIS_fnc_endMission", playerSide];
};
// ["advance", _ratingSuccess] remoteExecCall ["forge_server_rating_fnc_handleRating", 2];
[_ratingSuccess] call EFUNC(org,addReputation);
[format ["Task succeeded: %1 reputation", _ratingSuccess], "success", 5, "right"] call EFUNC(misc,notify);
sleep 1;
{ [_x, _ratingSuccess] remoteExec ["addRating", -2] } forEach allPlayers;
// ["advance", _companyFunds] remoteExecCall ["forge_server_money_fnc_handleFunds", 2];
[_companyFunds] call EFUNC(org,addFunds);
[format ["Task succeeded: %1 funds", _companyFunds], "success", 5, "right"] call EFUNC(misc,notify);
};