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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
30 lines
756 B
Plaintext
30 lines
756 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Sends a message to a selected player
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Examples:
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* [] call forge_client_admin_fnc_sendMessage;
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*
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* Public: No - Called from admin dialog controls
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*/
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private _dialog = findDisplay 202303;
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private _list = _dialog displayCtrl 2023001;
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private _control = _dialog displayCtrl 2023006;
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private _index = lbCurSel _list;
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private _uid = _list lbData _index;
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private _message = ctrlText _control;
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if ((isNil "_uid") || {_uid isEqualTo ""}) exitWith { hintSilent "You did not select a player!"; };
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["forge_server_admin_handleEvents", ["ADMIN::SEND::MESSAGE", [_uid, _message]]] call CFUNC(serverEvent);
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["dummy"] call FUNC(adminRefresh); |