client/addons/init/functions/fnc_playerDBLoad.sqf
Jacob Schmidt d474b3676a
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Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Load player from DB
*
* Arguments:
* N/A
*
* Return Value:
* N/A
*
* Examples:
* [] call forge_client_init_fnc_playerDBLoad (Server or Singleplayer Only)
* [] remoteExecCall ["forge_client_init_fnc_playerDBLoad", 2, false] (Multiplayer Only)
*
* Public: Yes
*/
// ["hgetall", "", "", -1, [], "forge_client_init_fnc_handlePlayerLoad", true] spawn dragonfly_db_fnc_addTask;
["hgetallid", getPlayerUID player, "", -1, [], "forge_client_init_fnc_handlePlayerLoad", true, netId player] remoteExec ["dragonfly_db_fnc_addTask", 2, false];