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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
54 lines
968 B
Plaintext
54 lines
968 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Open player interaction
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*
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* Arguments:
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* N/A
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [] call forge_client_interaction_fnc_openInteraction;
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*
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* Public: Yes
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*/
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if (!isNull findDisplay 1014) exitWith {};
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createDialog "RscInteraction";
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{
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ctrlShow [_x, false];
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} forEach FORGE_InteractionButtons;
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private _index1 = 0;
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FORGE_CurrentActionArray = [];
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{
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private _cArray = _x select 0;
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private _cTrue = true;
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for "_i" from 0 to ((count _cArray) - 1) step 1 do {
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_c = call compile (_cArray select _i);
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if (!_c) then {
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_cTrue = false;
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};
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};
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if (_cTrue) then {
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if (_index1 < 9) then {
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private _idc = 1600 + _index1;
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_index1 = _index1 + 1;
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private _text = (_x select 1) select 0;
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private _action = (_x select 1) select 1;
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ctrlShow [_idc, true];
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ctrlSetText [_idc, _text];
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FORGE_CurrentActionArray pushBack _action;
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};
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};
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} forEach FORGE_InteractionItems; |