client/addons/locker/functions/fnc_fetchLocker.sqf
Jacob Schmidt d474b3676a
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Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Fetches the locker
*
* Arguments:
* N/A
*
* Return Value:
* N/A
*
* Examples:
* [] call forge_client_locker_fnc_fetchLocker;
*
* Public: Yes
*/
private _display = findDisplay IDD_LOCKERDIALOG;
private _itemList = _display displayCtrl IDC_LOCKEREQUIPMENTLIST;
private _locker = GETVAR(player,FORGE_Locker,[]);
{
_x params ["_itemType", "_item"];
private _index = -1;
switch (_itemType) do {
case "backpack": {
private _displayName = getText (configFile >> "CfgVehicles" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgVehicles" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "facewear": {
private _displayName = getText (configFile >> "CfgGlasses" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgGlasses" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "headgear": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "hmd": {
private _display = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "item": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "magazine": {
private _displayName = format["%1 (%2/%3)", getText (configFile >> "CfgMagazines" >> (_item select 0) >> "displayName"), (_item select 1), (_item select 2)];
private _picture = getText (configFile >> "CfgMagazines" >> (_item select 0) >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "uniform": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "vest": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "weapon": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
};
} forEach _locker;