client/addons/locker/functions/fnc_fetchPlayer.sqf
Jacob Schmidt d474b3676a
All checks were successful
Build / Build (push) Successful in 28s
Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00

128 lines
5.1 KiB
Plaintext

#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Fetches the player's gear
*
* Arguments:
* N/A
*
* Return Value:
* N/A
*
* Examples:
* [] call forge_client_locker_fnc_fetchPlayer;
*
* Public: Yes
*/
private _display = findDisplay IDD_LOCKERDIALOG;
private _itemList = _display displayCtrl IDC_PLAYEREQUIPMENTLIST;
private _data = [];
_data pushBack ["backpack", backpack player];
_data pushBack ["facewear", goggles player];
_data pushBack ["headgear", headgear player];
_data pushBack ["hmd", hmd player];
_data pushBack ["uniform", uniform player];
_data pushBack ["vest", vest player];
_data pushBack ["weapon", primaryWeapon player];
_data pushBack ["weapon", secondaryWeapon player];
_data pushBack ["weapon", handgunWeapon player];
{
_data pushBack ["item", _x];
} forEach (assignedItems player + items player);
{
private _magClass = _x select 0;
private _ammoCount = _x select 1;
private _magLocation = _x select 4;
private _ammoFull = getNumber (configFile >> "CfgMagazines" >> _magClass >> "count");
if (_magLocation in ["Uniform", "Vest", "Backpack"]) then {
_data pushBack ["magazine", [_magClass, _ammoCount, _ammoFull, _magLocation]];
};
} forEach (magazinesAmmoFull player);
_data = _data select { !(_x in [["backpack", ""], ["facewear", ""], ["headgear", ""], ["hmd", ""], ["item", ""], ["magazine", ""], ["uniform", ""], ["vest", ""], ["weapon", ""]]) };
{
_x params ["_itemType", "_item"];
private _index = -1;
switch (_itemType) do {
case "backpack": {
private _displayName = getText (configFile >> "CfgVehicles" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgVehicles" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "facewear": {
private _displayName = getText (configFile >> "CfgGlasses" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgGlasses" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "headgear": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "hmd": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "item": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "magazine": {
private _displayName = format ["%1 (%2/%3) [%4]", getText (configFile >> "CfgMagazines" >> (_item select 0) >> "displayName"), (_item select 1), (_item select 2), (_item select 3)];
private _picture = getText (configFile >> "CfgMagazines" >> (_item select 0) >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "uniform": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "vest": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "weapon": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
};
} forEach _data;