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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
29 lines
794 B
Plaintext
29 lines
794 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Deducts the medical cost from the player's account
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Total Cost <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, 100] call forge_client_medical_fnc_deductMedicalCost;
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*
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* Public: Yes
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*/
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params ["_unit", "_totalCost"];
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private _preferredAccount = GETVAR(_unit,FORGE_Bank,0);
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private _selectedAccount = ["FORGE_Cash", "FORGE_Bank"] select (_preferredAccount >= _totalCost);
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private _accountBalance = _unit getVariable _selectedAccount;
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private _newBalance = _accountBalance - _totalCost;
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_unit setVariable [_selectedAccount, _newBalance, true];
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[format ["Medical Services: %1 credited for treatment and recovery.", _totalCost], "blue-grey", 5] call EFUNC(misc,notify); |