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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
82 lines
2.2 KiB
Plaintext
82 lines
2.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Moves the unit's inventory to the body bag
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Body Bag <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, bodyBag] call forge_client_medical_fnc_moveInventory;
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*
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* Public: Yes
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*/
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params ["_unit", "_bodyBag"];
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private _items = [];
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private _weapons = [];
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private _backpack = backpack _unit;
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private _nearHolders = _bodyBag nearObjects ["WeaponHolderSimulated", 3];
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_items pushBack (headgear _unit);
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_items pushBack (uniform _unit);
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_items append (uniformItems _unit);
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_items pushBack (vest _unit);
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_items append (vestItems _unit);
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_items append (backpackItems _unit);
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_weapons pushBack (primaryWeapon _unit);
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_items append (primaryWeaponItems _unit);
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_items append (primaryWeaponMagazine _unit);
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_weapons pushBack (secondaryWeapon _unit);
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_items append (secondaryWeaponItems _unit);
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_items append (secondaryWeaponMagazine _unit);
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_weapons pushBack (handgunWeapon _unit);
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_items append (handgunItems _unit);
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_items append (handgunMagazine _unit);
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_weapons append (_unit getVariable [QGVAR(droppedWeapons), []]);
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_items append (_unit getVariable [QGVAR(droppedItems), []]);
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_items append (assignedItems _unit);
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_items pushBack (_unit call CFUNC(binocularMagazine));
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if !((goggles _unit ) in (_unit getVariable [QGVAR(droppedItems), []])) then {
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_items pushBack (goggles _unit);
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};
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_items = _items select {_x != ""};
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_weapons = _weapons select {_x != ""};
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{ _bodyBag addItemCargoGlobal [_x, 1] } forEach _items;
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{
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private _weaponNonPresent = [_x] call CFUNC(getNonPresetClass);
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if (_weaponNonPresent == "") then {
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_weaponNonPresent = _x;
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};
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_bodyBag addWeaponCargoGlobal [_weaponNonPresent, 1];
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} forEach _weapons;
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if (_backpack != "") then {
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private _backpackNonPresent = [_backpack, "CfgVehicles"] call CFUNC(getNonPresetClass);
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if (_backpackNonPresent == "") then {
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_backpackNonPresent = _backpack;
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};
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_bodyBag addBackpackCargoGlobal [_backpackNonPresent, 1];
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};
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{
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private _holderWeapons = ((getWeaponCargo _x) select 0) select { _x in _weapons };
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if (_holderWeapons isNotEqualTo []) then {
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deleteVehicle _x;
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};
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} forEach _nearHolders; |