client/addons/misc/functions/fnc_isAssignableBinocular.sqf
Jacob Schmidt d474b3676a
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Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Checks if a binocular is assignable
*
* Arguments:
* 0: Binocular <STRING>
*
* Return Value:
* Is Assignable <BOOLEAN>
*
* Example:
* ["Binocular"] call forge_client_misc_fnc_isAssignableBinocular;
*
* Public: Yes
*/
private _player = _this select 0;
private _item = _this select 1;
private _isAssignable = true;
if ([_item, 4096] call FUNC(isWeaponType) && { getNumber (configFile >> "CfgWeapons" >> _item >> "ItemInfo" >> "type") != 616 }) then {
{
if ([_x, 4096] call FUNC(isWeaponType) && { getNumber (configFile >> "CfgWeapons" >> _x >> "ItemInfo" >> "type") != 616 }) exitWith { _isAssignable = false; };
true
} count (assignedItems _player);
} else {
_isAssignable = false;
};
_isAssignable