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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Adds an asset to an organization's inventory
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*
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* Arguments:
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* 0: Asset Type <STRING> - Type of asset (vehicle, building, etc.)
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* 1: Class Name <STRING> - Class name of the asset
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*
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* Return Value:
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* Asset ID <STRING> - Unique ID of the added asset, or nil if failed
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*
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* Example:
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* ["vehicle", "B_MRAP_01_F"] call forge_client_org_fnc_addAsset
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*
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* Public: Yes
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*/
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params [["_assetType", "", [""]], ["_className", "", [""]]];
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// Validate input parameters
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if (_assetType == "" || _className == "") exitWith {
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["Invalid parameters for adding asset", "error", 5, "right"] call forge_client_misc_fnc_notify;
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nil
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};
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// Get the organization store interface
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private _store = call FUNC(verifyOrgStore);
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// Add the asset to the organization's inventory
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// This will generate a unique ID and store all asset information
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private _assetId = _store call ["addAsset", [_assetType, _className]];
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// Provide feedback based on success or failure
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if (_assetId != "") then {
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[format ["Asset added: %1 (%2)", _className, _assetType], "success", 5, "right"] call forge_client_misc_fnc_notify;
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} else {
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["Failed to add asset to organization", "error", 5, "right"] call forge_client_misc_fnc_notify;
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};
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// Return the asset ID for further operations
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_assetId |