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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
34 lines
919 B
Plaintext
34 lines
919 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Removes the player from an organization, not applicable for owners
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*
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* Arguments:
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* None
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*
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* Return Value:
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* Success <BOOLEAN> - True if player successfully left the organization, false otherwise
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*
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* Example:
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* [] call forge_client_org_fnc_leave
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*
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* Public: Yes
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*/
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// Get the organization store interface
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private _store = call FUNC(verifyOrgStore);
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// Attempt to leave the organization
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// This will validate that the player is not the owner and handle database updates
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private _result = _store call ["leaveOrg", []];
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// Provide feedback based on success or failure
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if (_result) then {
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["You have left the organization", "success", 5, "right"] call forge_client_misc_fnc_notify;
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} else {
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["Failed to leave organization", "error", 5, "right"] call forge_client_misc_fnc_notify;
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};
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// Return the result for further operations
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_result |