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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
34 lines
896 B
Plaintext
34 lines
896 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Sends an email
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*
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* Arguments:
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* 0: Email <STRING> - The email to send to
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* 1: Message <STRING> - The message to send
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*
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* Return Value:
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* None
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*
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* Example:
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* ["test@test.com", "Hello World"] call forge_client_phone_fnc_sendEmail;
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*
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* Public: Yes
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*/
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params ["_email", "_msg"];
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private _defaultEmail = "unknown@spearnet.mil";
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private _pEmail = GETVAR(player,FORGE_Email,_defaultEmail);
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{
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private _tmpEmail = GETVAR(_x,FORGE_Email,_defaultEmail);
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if (_tmpEmail isEqualTo _email) then {
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[_pEmail] remoteExec ["forge_client_phone_fnc_newEmail", _x, false];
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};
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} forEach playableUnits;
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// ["listadd", _email, "", -1, [_pEmail, _msg]], "forge_server_phone_fnc_addEmail", false] spawn dragonfly_db_fnc_addTask;
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["listadd", _email, "", -1, [_pEmail, _msg], "", false] remoteExec ["dragonfly_db_fnc_addTask", 2, false]; |