client/addons/phone/functions/fnc_sendMsg.sqf
Jacob Schmidt d474b3676a
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Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Sends a message
*
* Arguments:
* 0: Number <STRING> - The number to send to
* 1: Message <STRING> - The message to send
*
* Return Value:
* None
*
* Example:
* ["1234567890", "Hello World"] call forge_client_phone_fnc_sendMsg;
*
* Public: Yes
*/
params ["_number", "_msg"];
private _defaultPhoneNumber = "unknown";
private _pNumber = GETVAR(player,FORGE_Phone_Number,_defaultPhoneNumber);
{
private _tmpNumber = GETVAR(_x,FORGE_Phone_Number,_defaultPhoneNumber);
if (_tmpNumber isEqualTo _number) then {
[_pNumber] remoteExec ["forge_client_phone_fnc_newMsg", _x, false];
};
} forEach playableUnits;
// ["listadd", _number, "", -1, [_pNumber, _msg], "", false] spawn dragonfly_db_fnc_addTask;
["listadd", _number, "", -1, [_pNumber, _msg], "", false] remoteExec ["dragonfly_db_fnc_addTask", 2, false];