Jacob Schmidt 90476345db feat: Enhance admin and bank systems with event handling and UI improvements
This commit introduces significant updates to the admin and bank systems, focusing on improved event handling and user interface enhancements. Key changes include:

- Refactored event handling for player data requests, paygrade updates, and message broadcasting in the admin panel.
- Implemented new event types for handling player funds and transaction history in the bank system.
- Updated JavaScript functions for better interaction with the web-based UI, including dynamic data requests and improved user feedback.
- Removed deprecated functions and streamlined code for better maintainability.

These enhancements aim to provide a more efficient and user-friendly experience for administrators and players alike.
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Forge Locker Module

Overview

The Locker module provides a comprehensive equipment management system for the Forge client. It includes features for storing, equipping, and managing player gear in a secure locker system.

Dependencies

  • forge_client_main

Authors

  • J. Schmidt
  • Creedcoder
  • IDSolutions

Features

Locker System

  1. Locker Initialization (fnc_initLocker.sqf)

    • Initializes the locker system
    • Sets up necessary configurations and storage structures
  2. Locker Interface (fnc_openLocker.sqf)

    • Opens the locker user interface
    • Provides access to equipment management functions
  3. Equipment Management

    • Store Gear (fnc_storeGear.sqf)
      • Handles equipment storage in locker
    • Equip Gear (fnc_equipGear.sqf)
      • Manages equipment equipping from locker
    • Fetch Locker (fnc_fetchLocker.sqf)
      • Retrieves locker contents and information
    • Fetch Player (fnc_fetchPlayer.sqf)
      • Retrieves player equipment information

Event Handlers

The module uses several event handlers for initialization and execution:

  • XEH_preInit.sqf: Pre-initialization setup
  • XEH_postInit.sqf: Post-initialization tasks
  • XEH_preStart.sqf: Pre-start configuration
  • XEH_postInit_client.sqf: Client-specific post-initialization
  • XEH_preInit_server.sqf: Server-specific pre-initialization

Usage

To use the locker module:

  1. Ensure the module is properly loaded in your mission
  2. Access the locker through the provided UI
  3. Manage equipment using the appropriate functions
  4. Monitor equipment status and storage

Debugging

Debug mode can be enabled by uncommenting the following in script_component.hpp:

#define DEBUG_MODE_FULL

Version Information

Version information is managed through the main Forge client system configuration.