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This commit introduces the timesheet submission feature and displays pending payments in the bank UI. The following changes were made: - Added a "Submit Timesheet" action tile to the bank UI. - Implemented the `handleTimesheet` function in `script.js` to handle timesheet submissions. - Updated the UI to display pending payments based on player rating and a server-side multiplier. - Modified server-side event handling to process timesheet submissions and calculate payments. - Added a refresh timer to update player data every 30 seconds. - Updated the player load event to include the player's rating.
97 lines
4.0 KiB
Plaintext
97 lines
4.0 KiB
Plaintext
#include "script_component.hpp"
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[QGVAR(handleEvents), {
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params ["_control", "_isConfirmDialog", "_message"];
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diag_log text format ["[FORGE::Client::Bank::XEH_postInit::handleEvents] Received event: '%1'", _message];
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_message = fromJSON _message;
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private _event = _message get "event";
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private _data = _message get "data";
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switch (_event) do {
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case "REQUEST::PLAYER::DATA": {
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private _playerData = createHashMap;
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private _playerList = [];
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{
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private _uid = getPlayerUID _x;
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private _name = name _x;
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private _funds = GETVAR(_x,FORGE_Bank,0); //TODO: Implement funds from server
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private _cash = GETVAR(_x,FORGE_Cash,0); //TODO: Implement cash from server
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private _playerInfo = createHashMapFromArray [
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["uid", _uid],
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["name", _name],
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["funds", _funds],
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["cash", _cash]
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];
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_playerList pushBack _playerInfo;
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} forEach allPlayers;
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_playerData set ["players", _playerList];
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_control ctrlWebBrowserAction ["ExecJS", format ["handlePlayerDataRequest(%1)", (toJSON _playerList)]];
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};
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case "REQUEST::PLAYER::FUNDS": {
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private _playerData = createHashMap;
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private _balance = GETVAR(player,FORGE_Bank,0); //TODO: Implement balance from server
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private _cash = GETVAR(player,FORGE_Cash,0); //TODO: Implement cash from server
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private _payMultiplier = "MULTIPLYR" call BFUNC(getParamValue);
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private _rating = rating player; //TODO: Implement rating from server
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private _pending = _rating * _payMultiplier; //TODO: Implement pending from server
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private _playerData = createHashMapFromArray [
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["balance", _balance],
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["cash", _cash],
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["pending", _pending]
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];
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_control ctrlWebBrowserAction ["ExecJS", format ["handlePlayerFundsRequest(%1)", (toJSON _playerData)]];
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};
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case "REQUEST::TRANSACTION::HISTORY": {
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private _history = []; //TODO: Implement history from server
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private _historyData = createHashMapFromArray [["history", _history]];
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_control ctrlWebBrowserAction ["ExecJS", format ["handleTransactionHistoryRequest(%1)", (toJSON _historyData)]];
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};
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case "DEPOSIT::FUNDS": {
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_data params [["_amount", 0, [0]]];
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if (_amount <= 0) exitWith { systemChat "Invalid amount, must be greater than 0!"; false };
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["forge_server_bank_handleEvents", ["BANK::DEPOSIT", [getPlayerUID player, _amount]]] call CFUNC(serverEvent);
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true
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};
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case "SUBMIT::TIMESHEET": {
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private _rating = rating player;
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private _uid = getPlayerUID player;
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["forge_server_bank_handleEvents", ["BANK::SUBMIT::TIMESHEET", [_uid, _rating]]] call CFUNC(serverEvent);
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player addRating -_rating;
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true
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};
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case "TRANSFER::FUNDS": {
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_data params [["_uid", "", [""]], ["_amount", 0, [0]]];
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if ({_uid isEqualTo ""} || _amount <= 0) exitWith { systemChat "Invalid UID or amount, UID cannot be empty and amount must be greater than 0!"; false };
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["forge_server_bank_handleEvents", ["BANK::TRANSFER", [getPlayerUID player, _uid, _amount]]] call CFUNC(serverEvent);
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true
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};
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case "WITHDRAW::FUNDS": {
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_data params [["_amount", 0, [0]]];
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if (_amount <= 0) exitWith { systemChat "Invalid amount, amount must be greater than 0!"; false };
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["forge_server_bank_handleEvents", ["BANK::WITHDRAW", [getPlayerUID player, _amount]]] call CFUNC(serverEvent);
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true
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};
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default {
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diag_log format ["[FORGE::Client::Bank::XEH_postInit::handleEvents] Unhandled event: %1", _event];
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};
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};
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}] call CFUNC(addEventHandler); |