Jacob Schmidt 9ad0ab9820 feat: Enhance UI and functionality across multiple addons
This commit introduces several improvements to the UI and functionality of various addons, including:

- **Admin Panel:** Updated header statistics layout and added payday functionality with rank-based amounts. Enhanced styling for better user experience.
- **Bank Addon:** Improved balance display with updated styling and structure for better readability.
- **Garage Addon:** Refined vehicle and maintenance statistics display with enhanced UI elements.
- **Locker Addon:** Updated storage and item statistics layout for improved clarity and usability.
- **Organization Addon:** Enhanced organization statistics display and improved transaction handling with better sorting and formatting.
- **Store Addon:** Updated payment method selection and improved overall styling for a more cohesive look.

These changes aim to provide a more intuitive and visually appealing user experience across the platform.
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Forge Locker Module

Overview

The Locker module provides a comprehensive equipment management system for the Forge client. It includes features for storing, equipping, and managing player gear in a secure locker system.

Dependencies

  • forge_client_main

Authors

  • J. Schmidt
  • Creedcoder
  • IDSolutions

Features

Locker System

  1. Locker Initialization (fnc_initLocker.sqf)

    • Initializes the locker system
    • Sets up necessary configurations and storage structures
  2. Locker Interface (fnc_openLocker.sqf)

    • Opens the locker user interface
    • Provides access to equipment management functions
  3. Equipment Management

    • Store Gear (fnc_storeGear.sqf)
      • Handles equipment storage in locker
    • Equip Gear (fnc_equipGear.sqf)
      • Manages equipment equipping from locker
    • Fetch Locker (fnc_fetchLocker.sqf)
      • Retrieves locker contents and information
    • Fetch Player (fnc_fetchPlayer.sqf)
      • Retrieves player equipment information

Event Handlers

The module uses several event handlers for initialization and execution:

  • XEH_preInit.sqf: Pre-initialization setup
  • XEH_postInit.sqf: Post-initialization tasks
  • XEH_preStart.sqf: Pre-start configuration
  • XEH_postInit_client.sqf: Client-specific post-initialization
  • XEH_preInit_server.sqf: Server-specific pre-initialization

Usage

To use the locker module:

  1. Ensure the module is properly loaded in your mission
  2. Access the locker through the provided UI
  3. Manage equipment using the appropriate functions
  4. Monitor equipment status and storage

Debugging

Debug mode can be enabled by uncommenting the following in script_component.hpp:

#define DEBUG_MODE_FULL

Version Information

Version information is managed through the main Forge client system configuration.