--- title: ArmaDragonflyClient - Hash Set ID Bulk icon: mdi:file-text-outline excerpt: Set the specified fields to their respective values in the hash stored at key from DragonflyClient. --- # dragonfly_db_fnc_hashSetIdBulk ## Description Sets multiple field-value pairs in a specific hash table identified by its key in a single operation. This function allows efficiently storing multiple related fields at once for a specific identifier, reducing the number of separate database calls required. It's ideal for saving a collection of player-specific or entity-specific data. ## Syntax ```sqf [_data] call dragonfly_db_fnc_hashSetIdBulk ``` ## Parameters | Parameter | Type | Description | Default | |-----------|-------|--------------------------------------------------------------------|---------| | `_data` | Array | Array with key followed by alternating field names and values | [] | ## Return Value None. The operation runs synchronously to store all the data. ## Examples ### Store player loadout and position: ```sqf [[getPlayerUID player, "loadout", [getUnitLoadout player], "position", [getPosASLVisual player]]] call dragonfly_db_fnc_hashSetIdBulk; ``` ### Store multiple vehicle properties: ```sqf [["vehicle_123", "fuel", [0.75], "damage", [0.2], "crew", [["player1", "player2"]]]] call dragonfly_db_fnc_hashSetIdBulk; ``` ### Store player data from a client: ```sqf [[getPlayerUID player, "stats", [score player], "inventory", [getAllGear player]]] remoteExecCall ["dragonfly_db_fnc_hashSetIdBulk", 2, false]; ``` ## Notes - The data array must be structured with the key first, followed by alternating field names and values: `[key, field1, value1, field2, value2, ...]` - The key must be a string that identifies the specific hash table - Each field name must be a string - Values can be arrays, strings, numbers, or booleans - All field-value pairs are stored in a single database operation - If the hash table doesn't exist, it will be created automatically - If any of the fields already exist in the hash table, their values will be overwritten - More efficient than multiple individual `hashSetId` calls when setting several fields - Player UIDs are commonly used as keys to store player-specific data - The operation is executed immediately and synchronously - All operations are logged for debugging purposes ## Related Functions - `dragonfly_db_fnc_hashSetId`: Sets a single field value in a specific hash table - `dragonfly_db_fnc_hashSetBulk`: Sets multiple field-value pairs in the global hash table - `dragonfly_db_fnc_hashGetAllId`: Retrieves all fields from a specific hash table - `dragonfly_db_fnc_hashGetId`: Retrieves a specific field value from a specific hash table ## Links [Hash Get](hashGet.md) | [Hash Get All](hashGetAll.md) | [Hash Get All ID](hashGetAllId.md) | [Hash Get ID](hashGetId.md) | [Hash Set](hashSet.md) | [Hash Set Bulk](hashSetBulk.md) | [Hash Set ID](hashSetId.md) | [Hash Set ID Bulk](hashSetIdBulk.md)