Compare commits
No commits in common. "master" and "1.0.0.1" have entirely different histories.
2
.github/release_drafter.yml
vendored
2
.github/release_drafter.yml
vendored
@ -1,7 +1,7 @@
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branches:
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- master
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name-template: "forge_factions_v$NEXT_PATCH_VERSION"
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name-template: "a3f_factions_v$NEXT_PATCH_VERSION"
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tag-template: "$NEXT_PATCH_VERSION"
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categories:
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2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
@ -16,7 +16,7 @@ on:
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jobs:
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build:
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name: Build
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runs-on: ubuntu-latest
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runs-on: ubuntu-22.04
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steps:
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- name: Checkout Source Code
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uses: actions/checkout@v4
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|
@ -1,6 +1,6 @@
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name = "FORGE Factions"
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author = "IDSolutions"
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prefix = "forge_factions"
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prefix = "a3f_factions"
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mainprefix = "z"
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[files]
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|
50
README.md
50
README.md
@ -1,50 +0,0 @@
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<p align="center">
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<a href="https://gitea.innovativedevsolutions.org/IDSolutions/factions/releases/latest" target="blank">
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<img src="https://img.shields.io/gitea/v/release/IDSolutions/factions?gitea_url=https%3A%2F%2Fgitea.innovativedevsolutions.org" alt="latest-release" /></a>
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<a href="https://gitea.innovativedevsolutions.org/IDSolutions/factions/issues" target="blank">
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<img src="https://img.shields.io/gitea/issues/open/IDSolutions/factions?gitea_url=https%3A%2F%2Fgitea.innovativedevsolutions.org" alt="open-issues" /></a>
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<a href="https://gitea.innovativedevsolutions.org/IDSolutions/factions/actions?workflow=build.yml" target="blank">
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<img src="https://gitea.innovativedevsolutions.org/IDSolutions/factions/actions/workflows/build.yml/badge.svg?branch=master" alt="build-status" /></a>
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</p>
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Arma 3 FORGE Factions: Redefine The Battlefield\
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Version: Alpha 0.1.0
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[Development Status: Active]
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---
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Experience warfare reimagined with Arma 3 FORGE Factions, a comprehensive faction expansion that brings new depths of military diversity to your operations. Command unique forces, deploy specialized units, and engage in complex scenarios across distinctive fighting forces.
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Key Features:
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---
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* Elite Forces: From hardened PMC operators to specialized military units, lead forces that bring unique capabilities and tactical options to the battlefield
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* Distinctive Identity: Each faction features carefully crafted loadouts, custom equipment selections, and specialized vehicle configurations that define their combat doctrine
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* Dynamic Integration: Seamlessly connects with the FORGE framework, enabling deep progression and organizational development for each faction
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* Tactical Variety: Unique unit compositions and equipment combinations create fresh tactical challenges and opportunities
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* Command Options: Full Zeus and Eden Editor support ensures complete mission-making freedom with all faction assets
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* Balanced Design: Meticulously tuned for competitive balance while maintaining each faction's unique character
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* Future-Ready: Built for expansion with a modular framework that supports regular content updates
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* Mission Framework: Ready-to-use unit compositions and mission templates accelerate scenario creation
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Perfect for:
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* Mission makers seeking fresh tactical possibilities
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* Players wanting new combat experiences
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* Communities running persistent campaigns
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* Scenario designers crafting complex operations
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Coming Features:
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* Additional Faction Types
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* Expanded Vehicle Pools
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Support & Development
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---
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* Part of the FORGE Development Initiative
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* Regular updates and expansion plans
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* Community-driven improvement process
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License:
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---
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This mod is licensed under the [Arma Public License (APL-SA)](https://www.bohemia.net/community/licenses/arma-public-license-share-alike).
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Join us in reshaping modern warfare.
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@ -1 +1 @@
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z\forge_factions\addons\main
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z\a3f_factions\addons\main
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@ -1,6 +1,6 @@
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class CfgMods {
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class PREFIX {
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dir = "@forge_factions";
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dir = "@a3f_factions";
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name = "FORGE Factions";
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author = "IDSolutions";
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picture = "A3\Ui_f\data\Logos\arma3_expansion_alpha_ca";
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@ -8,7 +8,7 @@ class CfgMods {
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hidePicture = "false";
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action = "https://innovativedevsolutions.org";
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actionName = "Website";
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description = "FORGE Factions - Version 1.0.0";
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description = "Innovative Dev Solutions";
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dlcColor[] = {0.45, 0.47, 0.41, 1};
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};
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};
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@ -1,4 +1,4 @@
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forge_factions_main
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a3f_factions_main
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========
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Backbone of other components, defining most of the commonly used macros.
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@ -1,5 +1,5 @@
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#define MAINPREFIX z
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#define PREFIX forge_factions
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#define PREFIX a3f_factions
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#include "script_version.hpp"
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@ -9,7 +9,7 @@
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#define REQUIRED_VERSION 2.12
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#ifdef COMPONENT_BEAUTIFIED
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#define COMPONENT_NAME QUOTE(FORGE Factions - COMPONENT_BEAUTIFIED)
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#define COMPONENT_NAME QUOTE(IDS Factions - COMPONENT_BEAUTIFIED)
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#else
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#define COMPONENT_NAME QUOTE(FORGE Factions - COMPONENT)
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#define COMPONENT_NAME QUOTE(IDS Factions - COMPONENT)
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#endif
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@ -1,4 +1,4 @@
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#define MAJOR 1
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#define MINOR 0
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#define PATCH 0
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#define BUILD 3
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#define BUILD 1
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|
@ -1 +1 @@
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z\forge_factions\addons\pmc
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z\a3f_factions\addons\pmc
|
@ -1,11 +1,11 @@
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class CfgOrbat {
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class FORGE {
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class FORGE_Base {
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class A3F_Base {
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side = "West";
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color[] = {0,0,0,1};
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};
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class FORGE_Departments_Base: FORGE_Base {
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class A3F_Departments_Base: A3F_Base {
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type = "HQ";
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text = "FORGE PMC Departments";
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textShort = "Departments";
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@ -13,7 +13,7 @@ class CfgOrbat {
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description = "FORGE PMC Departments.";
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};
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class FORGE_Loki_Base: FORGE_Base {
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class A3F_Loki_Base: A3F_Base {
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type = "Recon";
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size = "FireTeam";
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description = "FORGE Element: LOKI";
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@ -21,18 +21,18 @@ class CfgOrbat {
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textShort = "LOKI";
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};
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class FORGE_CompanyHome {
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class A3F_CompanyHome {
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side = "West";
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type = "HQ";
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text = "FORGE Private Military Company";
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textShort = "FORGE PMC";
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assets[] = {"B_FORGE_suburban_PMC_01", "B_FORGE_tahoe_UNM_PMC_01"};
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assets[] = {"B_A3F_suburban_PMC_01", "B_A3F_tahoe_UNM_PMC_01"};
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color[] = {0,0,0,1};
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description = "FORGE PMC Orbat Groups.";
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subordinates[] = {"FORGE_ShareHolders", "FORGE_ExecutiveMembers", "FORGE_Departments"};
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subordinates[] = {"A3F_ShareHolders", "A3F_ExecutiveMembers", "A3F_Departments"};
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||||
};
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||||
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class FORGE_ShareHolders {
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class A3F_ShareHolders {
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||||
side = "West";
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||||
type = "HQ";
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||||
text = "FORGE PMC Shareholders";
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||||
@ -41,7 +41,7 @@ class CfgOrbat {
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||||
color[] = {0,0,0,1};
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||||
description = "FORGE PMC Shareholders.";
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||||
};
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||||
class FORGE_ExecutiveMembers {
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||||
class A3F_ExecutiveMembers {
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||||
side = "West";
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||||
type = "HQ";
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||||
text = "FORGE PMC Executive Members";
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||||
@ -51,7 +51,7 @@ class CfgOrbat {
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||||
description = "FORGE PMC Executive Members.";
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||||
};
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||||
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||||
class FORGE_Departments {
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||||
class A3F_Departments {
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side = "West";
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||||
type = "HQ";
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||||
text = "FORGE PMC Departments";
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||||
@ -59,75 +59,75 @@ class CfgOrbat {
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||||
assets[] = {};
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||||
color[] = {0,0,0,1};
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||||
description = "FORGE PMC Departments.";
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||||
subordinates[] = {"FORGE_DepartmentsOperations", "FORGE_DepartmentsPersonnel", "FORGE_DepartmentsTech", "FORGE_DepartmentsMedia"};
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||||
subordinates[] = {"A3F_DepartmentsOperations", "A3F_DepartmentsPersonnel", "A3F_DepartmentsTech", "A3F_DepartmentsMedia"};
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||||
};
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||||
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||||
class FORGE_DepartmentsOperations: FORGE_Departments_Base {
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||||
class A3F_DepartmentsOperations: A3F_Departments_Base {
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||||
text = "Operations Department";
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||||
textShort = "Operations Dept.";
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||||
subordinates[] = {"FORGE_Command", "FORGE_DepartmentsOperationsContracts"};
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||||
subordinates[] = {"A3F_Command", "A3F_DepartmentsOperationsContracts"};
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||||
};
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||||
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||||
class FORGE_DepartmentsOperationsContracts: FORGE_Departments_Base {
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||||
class A3F_DepartmentsOperationsContracts: A3F_Departments_Base {
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||||
text = "Contract Acquisition";
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||||
textShort = "Contract Acquisition";
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||||
type = "Unknown";
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||||
};
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||||
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||||
class FORGE_DepartmentsPersonnel: FORGE_Departments_Base {
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||||
class A3F_DepartmentsPersonnel: A3F_Departments_Base {
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||||
text = "Personnel Department";
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||||
textShort = "Personnel Dept.";
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||||
subordinates[] = {"FORGE_DepartmentsPersonnelTraining", "FORGE_DepartmentsPersonnelEmployeeCare", "FORGE_DepartmentsPersonnelPayroll"};
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||||
subordinates[] = {"A3F_DepartmentsPersonnelTraining", "A3F_DepartmentsPersonnelEmployeeCare", "A3F_DepartmentsPersonnelPayroll"};
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||||
};
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||||
class FORGE_DepartmentsPersonnelTraining: FORGE_Departments_Base {
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||||
class A3F_DepartmentsPersonnelTraining: A3F_Departments_Base {
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||||
text = "Training";
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||||
textShort = "Training";
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||||
type = "Unknown";
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||||
};
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||||
class FORGE_DepartmentsPersonnelEmployeeCare: FORGE_Departments_Base {
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||||
class A3F_DepartmentsPersonnelEmployeeCare: A3F_Departments_Base {
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||||
text = "Employee Care";
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||||
textShort = "Employee Care";
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||||
type = "Unknown";
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||||
};
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||||
class FORGE_DepartmentsPersonnelPayroll: FORGE_Departments_Base {
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||||
class A3F_DepartmentsPersonnelPayroll: A3F_Departments_Base {
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||||
text = "Payroll";
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||||
textShort = "Payroll";
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||||
type = "Unknown";
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||||
};
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||||
|
||||
class FORGE_DepartmentsTech: FORGE_Departments_Base {
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||||
class A3F_DepartmentsTech: A3F_Departments_Base {
|
||||
text = "Tech Department";
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||||
textShort = "Tech Dept.";
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||||
subordinates[] = {"FORGE_DepartmentsTechWeaponMaintenance", "FORGE_DepartmentsTechResearchDevelopment"};
|
||||
subordinates[] = {"A3F_DepartmentsTechWeaponMaintenance", "A3F_DepartmentsTechResearchDevelopment"};
|
||||
};
|
||||
class FORGE_DepartmentsTechWeaponMaintenance: FORGE_Departments_Base {
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||||
class A3F_DepartmentsTechWeaponMaintenance: A3F_Departments_Base {
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||||
text = "Weapon Maintenance";
|
||||
textShort = "Weapon Maint.";
|
||||
type = "Unknown";
|
||||
};
|
||||
class FORGE_DepartmentsTechResearchDevelopment: FORGE_Departments_Base {
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||||
class A3F_DepartmentsTechResearchDevelopment: A3F_Departments_Base {
|
||||
text = "Research and Development";
|
||||
textShort = "R&D";
|
||||
type = "Unknown";
|
||||
};
|
||||
|
||||
class FORGE_DepartmentsMedia: FORGE_Departments_Base {
|
||||
class A3F_DepartmentsMedia: A3F_Departments_Base {
|
||||
text = "Media Department";
|
||||
textShort = "Media Dept.";
|
||||
subordinates[] = {"FORGE_DepartmentsMediaCompanyRelations", "FORGE_DepartmentsMediaNationalOutreach"};
|
||||
subordinates[] = {"A3F_DepartmentsMediaCompanyRelations", "A3F_DepartmentsMediaNationalOutreach"};
|
||||
};
|
||||
class FORGE_DepartmentsMediaCompanyRelations: FORGE_Departments_Base {
|
||||
class A3F_DepartmentsMediaCompanyRelations: A3F_Departments_Base {
|
||||
text = "Company Relations";
|
||||
textShort = "Company Relations";
|
||||
type = "Unknown";
|
||||
};
|
||||
class FORGE_DepartmentsMediaNationalOutreach: FORGE_Departments_Base {
|
||||
class A3F_DepartmentsMediaNationalOutreach: A3F_Departments_Base {
|
||||
text = "National Outreach";
|
||||
textShort = "National Outreach";
|
||||
type = "Unknown";
|
||||
};
|
||||
|
||||
class FORGE_Command: FORGE_Base {
|
||||
class A3F_Command: A3F_Base {
|
||||
side = "West";
|
||||
type = "HQ";
|
||||
size = "Company";
|
||||
@ -135,16 +135,16 @@ class CfgOrbat {
|
||||
textShort = "FORGE Command";
|
||||
color[] = {0,0,0,1};
|
||||
description = "FORGE Command Group";
|
||||
subordinates[] = {"FORGE_Loki_Command"};
|
||||
subordinates[] = {"A3F_Loki_Command"};
|
||||
};
|
||||
|
||||
class FORGE_Loki_Command: FORGE_Loki_Base {
|
||||
class A3F_Loki_Command: A3F_Loki_Base {
|
||||
size = "Brigade";
|
||||
// insignia = "\z\forge_factions\addons\pmc\data\forge_armpatch.paa";
|
||||
// insignia = "\z\a3f_factions\addons\pmc\data\a3f_armpatch.paa";
|
||||
// texture = "";
|
||||
subordinates[] = {"FORGE_Loki_Team1", "FORGE_Loki_Team2", "FORGE_Loki_Team3"};
|
||||
subordinates[] = {"A3F_Loki_Team1", "A3F_Loki_Team2", "A3F_Loki_Team3"};
|
||||
};
|
||||
class FORGE_Loki_Team1: FORGE_Loki_Base {
|
||||
class A3F_Loki_Team1: A3F_Loki_Base {
|
||||
text = "Field Operatives";
|
||||
TextShort = "Field Operatives";
|
||||
size = "Squad";
|
||||
@ -152,13 +152,13 @@ class CfgOrbat {
|
||||
commander = "J. Schmidt";
|
||||
commanderRank = "Captain";
|
||||
};
|
||||
class FORGE_Loki_Team2: FORGE_Loki_Base {
|
||||
class A3F_Loki_Team2: A3F_Loki_Base {
|
||||
text = "Intelligence Analysts";
|
||||
TextShort = "Intelligence Analysts";
|
||||
size = "Squad";
|
||||
type = "Unknown";
|
||||
};
|
||||
class FORGE_Loki_Team3: FORGE_Loki_Base {
|
||||
class A3F_Loki_Team3: A3F_Loki_Base {
|
||||
text = "Strike Team Echo";
|
||||
TextShort = "Strike Team Echo";
|
||||
size = "Squad";
|
||||
|
@ -13,19 +13,14 @@
|
||||
respawnItems[] = {}; \
|
||||
linkedItems[] = {}; \
|
||||
respawnLinkedItems[] = {}; \
|
||||
facewear = ""; \
|
||||
allowedFacewear[] = {}; \
|
||||
allowedHeadgear[] = {}; \
|
||||
allowedHeadgearB[] = {}; \
|
||||
headgearList[] = {}; \
|
||||
DLC = QUOTE(PREFIX); \
|
||||
tLightInfluence = 0.015; \
|
||||
class EventHandlers;
|
||||
class Eventhandlers;
|
||||
|
||||
class CfgVehicles {
|
||||
class Man;
|
||||
class CAManBase: Man {
|
||||
class EventHandlers;
|
||||
class Eventhandlers;
|
||||
class ACE_Actions;
|
||||
class ACE_SelfActions;
|
||||
};
|
||||
@ -39,27 +34,27 @@ class CfgVehicles {
|
||||
class CLASS(Unit_Combat_LS_PMC_RGR): CLASS(Unit_Combat_LS_Base) {
|
||||
scope = 1;
|
||||
uniformClass = QCLASS(Uniform_Combat_LS_PMC_RGR);
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"};
|
||||
};
|
||||
class CLASS(Unit_Combat_LS_PMC_TN): CLASS(Unit_Combat_LS_Base) {
|
||||
scope = 1;
|
||||
uniformClass = QCLASS(Uniform_Combat_LS_PMC_TN);
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"};
|
||||
};
|
||||
class CLASS(Unit_Combat_LS_PMC_BLK_TN): CLASS(Unit_Combat_LS_Base) {
|
||||
scope = 1;
|
||||
uniformClass = QCLASS(Uniform_Combat_LS_PMC_BLK_TN);
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"};
|
||||
};
|
||||
class CLASS(Unit_Combat_LS_PMC_RGR_TN): CLASS(Unit_Combat_LS_Base) {
|
||||
scope = 1;
|
||||
uniformClass = QCLASS(Uniform_Combat_LS_PMC_RGR_TN);
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"};
|
||||
};
|
||||
class CLASS(Unit_Combat_LS_PMC_BLK): CLASS(Unit_Combat_LS_Base) {
|
||||
scope = 1;
|
||||
uniformClass = QCLASS(Uniform_Combat_LS_PMC_BLK);
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"};
|
||||
};
|
||||
|
||||
class B_CTRG_Soldier_2_F;
|
||||
@ -70,27 +65,27 @@ class CfgVehicles {
|
||||
class CLASS(Unit_Combat_TS_PMC_RGR): CLASS(Unit_Combat_TS_Base) {
|
||||
scope = 1;
|
||||
uniformClass = QCLASS(Uniform_Combat_TS_PMC_RGR);
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"};
|
||||
};
|
||||
class CLASS(Unit_Combat_TS_PMC_TN): CLASS(Unit_Combat_TS_Base) {
|
||||
scope = 1;
|
||||
uniformClass = QCLASS(Uniform_Combat_TS_PMC_TN);
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"};
|
||||
};
|
||||
class CLASS(Unit_Combat_TS_PMC_BLK_TN): CLASS(Unit_Combat_TS_Base) {
|
||||
scope = 1;
|
||||
uniformClass = QCLASS(Uniform_Combat_TS_PMC_BLK_TN);
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"};
|
||||
};
|
||||
class CLASS(Unit_Combat_TS_PMC_RGR_TN): CLASS(Unit_Combat_TS_Base) {
|
||||
scope = 1;
|
||||
uniformClass = QCLASS(Uniform_Combat_TS_PMC_RGR_TN);
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"};
|
||||
};
|
||||
class CLASS(Unit_Combat_TS_PMC_BLK): CLASS(Unit_Combat_TS_Base) {
|
||||
scope = 1;
|
||||
uniformClass = QCLASS(Uniform_Combat_TS_PMC_BLK);
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"};
|
||||
};
|
||||
|
||||
class B_CTRG_Soldier_3_F;
|
||||
@ -101,27 +96,27 @@ class CfgVehicles {
|
||||
class CLASS(Unit_Combat_RS_PMC_RGR): CLASS(Unit_Combat_RS_Base) {
|
||||
scope = 1;
|
||||
uniformClass = QCLASS(Uniform_Combat_RS_PMC_RGR);
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"};
|
||||
};
|
||||
class CLASS(Unit_Combat_RS_PMC_TN): CLASS(Unit_Combat_RS_Base) {
|
||||
scope = 1;
|
||||
uniformClass = QCLASS(Uniform_Combat_RS_PMC_TN);
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"};
|
||||
};
|
||||
class CLASS(Unit_Combat_RS_PMC_BLK_TN): CLASS(Unit_Combat_RS_Base) {
|
||||
scope = 1;
|
||||
uniformClass = QCLASS(Uniform_Combat_RS_PMC_BLK_TN);
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"};
|
||||
};
|
||||
class CLASS(Unit_Combat_RS_PMC_RGR_TN): CLASS(Unit_Combat_RS_Base) {
|
||||
scope = 1;
|
||||
uniformClass = QCLASS(Uniform_Combat_RS_PMC_RGR_TN);
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"};
|
||||
};
|
||||
class CLASS(Unit_Combat_RS_PMC_BLK): CLASS(Unit_Combat_RS_Base) {
|
||||
scope = 1;
|
||||
uniformClass = QCLASS(Uniform_Combat_RS_PMC_BLK);
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"};
|
||||
};
|
||||
|
||||
#include "CfgVehicles_GroundItems.hpp"
|
||||
|
@ -5,10 +5,6 @@ class CLASS(Unit_I_Contractor_RGR): CLASS(Unit_Combat_RS_PMC_RGR) {
|
||||
editorCategory = QCLASS(Loki);
|
||||
editorSubcategory = QUOTE(EdSubcat_Personnel);
|
||||
displayName = "Contractor (Ranger Green, No Equipment)";
|
||||
|
||||
class EventHandlers: EventHandlers {
|
||||
init = "(_this select 0) setVariable [""BIS_enableRandomization"", false];";
|
||||
};
|
||||
};
|
||||
|
||||
class CLASS(Unit_I_Contractor_TN): CLASS(Unit_Combat_RS_PMC_TN) {
|
||||
@ -18,10 +14,6 @@ class CLASS(Unit_I_Contractor_TN): CLASS(Unit_Combat_RS_PMC_TN) {
|
||||
editorCategory = QCLASS(Loki);
|
||||
editorSubcategory = QUOTE(EdSubcat_Personnel);
|
||||
displayName = "Contractor (Tan, No Equipment)";
|
||||
|
||||
class EventHandlers: EventHandlers {
|
||||
init = "(_this select 0) setVariable [""BIS_enableRandomization"", false];";
|
||||
};
|
||||
};
|
||||
|
||||
class CLASS(Unit_I_Contractor_BLK_TN): CLASS(Unit_Combat_RS_PMC_BLK_TN) {
|
||||
@ -31,10 +23,6 @@ class CLASS(Unit_I_Contractor_BLK_TN): CLASS(Unit_Combat_RS_PMC_BLK_TN) {
|
||||
editorCategory = QCLASS(Loki);
|
||||
editorSubcategory = QUOTE(EdSubcat_Personnel);
|
||||
displayName = "Contractor (Black, Tan, No Equipment)";
|
||||
|
||||
class EventHandlers: EventHandlers {
|
||||
init = "(_this select 0) setVariable [""BIS_enableRandomization"", false];";
|
||||
};
|
||||
};
|
||||
|
||||
class CLASS(Unit_I_Contractor_RGR_TN): CLASS(Unit_Combat_RS_PMC_RGR_TN) {
|
||||
@ -44,10 +32,6 @@ class CLASS(Unit_I_Contractor_RGR_TN): CLASS(Unit_Combat_RS_PMC_RGR_TN) {
|
||||
editorCategory = QCLASS(Loki);
|
||||
editorSubcategory = QUOTE(EdSubcat_Personnel);
|
||||
displayName = "Contractor (Ranger Green, Tan, No Equipment)";
|
||||
|
||||
class EventHandlers: EventHandlers {
|
||||
init = "(_this select 0) setVariable [""BIS_enableRandomization"", false];";
|
||||
};
|
||||
};
|
||||
|
||||
class CLASS(Unit_I_Contractor_BLK): CLASS(Unit_Combat_RS_PMC_BLK) {
|
||||
@ -57,8 +41,4 @@ class CLASS(Unit_I_Contractor_BLK): CLASS(Unit_Combat_RS_PMC_BLK) {
|
||||
editorCategory = QCLASS(Loki);
|
||||
editorSubcategory = QUOTE(EdSubcat_Personnel);
|
||||
displayName = "Contractor (Black, No Equipment)";
|
||||
|
||||
class EventHandlers: EventHandlers {
|
||||
init = "(_this select 0) setVariable [""BIS_enableRandomization"", false];";
|
||||
};
|
||||
};
|
@ -4,7 +4,7 @@ class CfgWeapons {
|
||||
class CLASS(Uniform_Base): Uniform_Base {
|
||||
DLC = QUOTE(PREFIX);
|
||||
scope = 0;
|
||||
picture = "\z\forge_factions\addons\pmc\data\uniform_combat_pmc_ca.paa";
|
||||
picture = "\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_ca.paa";
|
||||
model ="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
|
||||
|
||||
class ItemInfo: UniformItem {
|
||||
@ -20,7 +20,7 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = "Combat Uniform Long (PMC, Ranger Green)";
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"};
|
||||
|
||||
class ItemInfo: ItemInfo {
|
||||
uniformClass = QCLASS(Unit_Combat_LS_PMC_RGR);
|
||||
@ -31,7 +31,7 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = "Combat Uniform TShirt (PMC, Ranger Green)";
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"};
|
||||
|
||||
class ItemInfo: ItemInfo {
|
||||
uniformClass = QCLASS(Unit_Combat_TS_PMC_RGR);
|
||||
@ -42,7 +42,7 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = "Combat Uniform Rolled (PMC, Ranger Green)";
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"};
|
||||
|
||||
class ItemInfo: ItemInfo {
|
||||
uniformClass = QCLASS(Unit_Combat_RS_PMC_RGR);
|
||||
@ -55,7 +55,7 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = "Combat Uniform Long (PMC, Tan)";
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"};
|
||||
|
||||
class ItemInfo: ItemInfo {
|
||||
uniformClass = QCLASS(Unit_Combat_LS_PMC_TN);
|
||||
@ -66,7 +66,7 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = "Combat Uniform TShirt (PMC, Tan)";
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"};
|
||||
|
||||
class ItemInfo: ItemInfo {
|
||||
uniformClass = QCLASS(Unit_Combat_TS_PMC_TN);
|
||||
@ -77,7 +77,7 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = "Combat Uniform Rolled (PMC, Tan)";
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"};
|
||||
|
||||
class ItemInfo: ItemInfo {
|
||||
uniformClass = QCLASS(Unit_Combat_RS_PMC_TN);
|
||||
@ -90,7 +90,7 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = "Combat Uniform Long (PMC, Black, Tan)";
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"};
|
||||
|
||||
class ItemInfo: ItemInfo {
|
||||
uniformClass = QCLASS(Unit_Combat_LS_PMC_BLK_TN);
|
||||
@ -101,7 +101,7 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = "Combat Uniform TShirt (PMC, Black, Tan)";
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"};
|
||||
|
||||
class ItemInfo: ItemInfo {
|
||||
uniformClass = QCLASS(Unit_Combat_TS_PMC_BLK_TN);
|
||||
@ -112,7 +112,7 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = "Combat Uniform Rolled (PMC, Black, Tan)";
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"};
|
||||
|
||||
class ItemInfo: ItemInfo {
|
||||
uniformClass = QCLASS(Unit_Combat_RS_PMC_BLK_TN);
|
||||
@ -125,7 +125,7 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = "Combat Uniform Long (PMC, Ranger Green, Tan)";
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"};
|
||||
|
||||
class ItemInfo: ItemInfo {
|
||||
uniformClass = QCLASS(Unit_Combat_LS_PMC_RGR_TN);
|
||||
@ -136,7 +136,7 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = "Combat Uniform TShirt (PMC, Ranger Green, Tan)";
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"};
|
||||
|
||||
class ItemInfo: ItemInfo {
|
||||
uniformClass = QCLASS(Unit_Combat_TS_PMC_RGR_TN);
|
||||
@ -147,7 +147,7 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = "Combat Uniform Rolled (PMC, Ranger Green, Tan)";
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"};
|
||||
|
||||
class ItemInfo: ItemInfo {
|
||||
uniformClass = QCLASS(Unit_Combat_RS_PMC_RGR_TN);
|
||||
@ -160,7 +160,7 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = "Combat Uniform Long (PMC, Black)";
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"};
|
||||
|
||||
class ItemInfo: ItemInfo {
|
||||
uniformClass = QCLASS(Unit_Combat_LS_PMC_BLK);
|
||||
@ -171,7 +171,7 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = "Combat Uniform TShirt (PMC, Black)";
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"};
|
||||
|
||||
class ItemInfo: ItemInfo {
|
||||
uniformClass = QCLASS(Unit_Combat_TS_PMC_BLK);
|
||||
@ -182,7 +182,7 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = "Combat Uniform Rolled (PMC, Black)";
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"};
|
||||
|
||||
class ItemInfo: ItemInfo {
|
||||
uniformClass = QCLASS(Unit_Combat_RS_PMC_BLK);
|
||||
|
@ -51,7 +51,7 @@ class CfgPatches {
|
||||
QCLASS(Uniform_Combat_RS_PMC_BLK)
|
||||
};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"forge_factions_main"};
|
||||
requiredAddons[] = {"a3f_factions_main"};
|
||||
authors[] = {"J. Schmidt", "Creedcoder"};
|
||||
author = "IDSolutions";
|
||||
VERSION_CONFIG;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#define COMPONENT pmc
|
||||
#define COMPONENT_BEAUTIFIED PMC
|
||||
#include "\z\forge_factions\addons\main\script_mod.hpp"
|
||||
#include "\z\a3f_factions\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
@ -13,4 +13,4 @@
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_PMC
|
||||
#endif
|
||||
|
||||
#include "\z\forge_factions\addons\main\script_macros.hpp"
|
||||
#include "\z\a3f_factions\addons\main\script_macros.hpp"
|
6
main.go
6
main.go
@ -38,7 +38,7 @@ func main() {
|
||||
}
|
||||
|
||||
// Construct the filename using the version
|
||||
artifactFilename := fmt.Sprintf("forge_factions-%s.zip", version)
|
||||
artifactFilename := fmt.Sprintf("a3f_factions-%s.zip", version)
|
||||
artifactPath := filepath.Join("releases", artifactFilename)
|
||||
|
||||
if err := uploadArtifact(client, repoOwner, repoName, release.ID, artifactPath); err != nil {
|
||||
@ -55,7 +55,7 @@ func updateVersionFile(version string) error {
|
||||
return fmt.Errorf("error marshaling version info: %w", err)
|
||||
}
|
||||
|
||||
err = os.WriteFile("forge_factions_version.json", jsonData, 0644)
|
||||
err = os.WriteFile("a3f_factions_version.json", jsonData, 0644)
|
||||
if err != nil {
|
||||
return fmt.Errorf("error writing version file: %w", err)
|
||||
}
|
||||
@ -74,7 +74,7 @@ func createGiteaClient() (*gitea.Client, error) {
|
||||
func createRelease(client *gitea.Client, owner, repo, version string) (*gitea.Release, error) {
|
||||
release, _, err := client.CreateRelease(owner, repo, gitea.CreateReleaseOption{
|
||||
TagName: version,
|
||||
Title: fmt.Sprintf("FORGE Factions v%s", version),
|
||||
Title: fmt.Sprintf("IDSolutions Factions v%s", version),
|
||||
Note: fmt.Sprintf("Release notes for version %s", version),
|
||||
})
|
||||
return release, err
|
||||
|
Loading…
x
Reference in New Issue
Block a user