#define MACRO_BASE_CLASS_COMMON \ author = "IDSolutions"; \ scope = 0; \ side = 2; \ identityTypes[] = {"LanguageENG_F","Head_NATO","G_NATO_default"}; \ faction = QCLASS(IND); \ backpack = ""; \ weapons[] = {"Throw", "Put"}; \ respawnWeapons[] = {"Throw", "Put"}; \ magazines[] = {}; \ respawnMagazines[] = {}; \ items[] = {}; \ respawnItems[] = {}; \ linkedItems[] = {}; \ respawnLinkedItems[] = {}; \ facewear = ""; \ allowedFacewear[] = {}; \ allowedHeadgear[] = {}; \ allowedHeadgearB[] = {}; \ headgearList[] = {}; \ DLC = QUOTE(PREFIX); \ tLightInfluence = 0.015; \ class EventHandlers; class CfgVehicles { class Man; class CAManBase: Man { class EventHandlers; class ACE_Actions; class ACE_SelfActions; }; class Item_Base_F; class B_CTRG_Soldier_base_F; class CLASS(Unit_Combat_LS_Base): B_CTRG_Soldier_base_F { MACRO_BASE_CLASS_COMMON hiddenSelections[] = {"camo", "insignia"}; }; class CLASS(Unit_Combat_LS_PMC_RGR): CLASS(Unit_Combat_LS_Base) { scope = 1; uniformClass = QCLASS(Uniform_Combat_LS_PMC_RGR); hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"}; }; class CLASS(Unit_Combat_LS_PMC_TN): CLASS(Unit_Combat_LS_Base) { scope = 1; uniformClass = QCLASS(Uniform_Combat_LS_PMC_TN); hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"}; }; class CLASS(Unit_Combat_LS_PMC_BLK_TN): CLASS(Unit_Combat_LS_Base) { scope = 1; uniformClass = QCLASS(Uniform_Combat_LS_PMC_BLK_TN); hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"}; }; class CLASS(Unit_Combat_LS_PMC_RGR_TN): CLASS(Unit_Combat_LS_Base) { scope = 1; uniformClass = QCLASS(Uniform_Combat_LS_PMC_RGR_TN); hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"}; }; class CLASS(Unit_Combat_LS_PMC_BLK): CLASS(Unit_Combat_LS_Base) { scope = 1; uniformClass = QCLASS(Uniform_Combat_LS_PMC_BLK); hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"}; }; class B_CTRG_Soldier_2_F; class CLASS(Unit_Combat_TS_Base): B_CTRG_Soldier_2_F { MACRO_BASE_CLASS_COMMON hiddenSelections[] = {"camo", "camo2"}; }; class CLASS(Unit_Combat_TS_PMC_RGR): CLASS(Unit_Combat_TS_Base) { scope = 1; uniformClass = QCLASS(Uniform_Combat_TS_PMC_RGR); hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"}; }; class CLASS(Unit_Combat_TS_PMC_TN): CLASS(Unit_Combat_TS_Base) { scope = 1; uniformClass = QCLASS(Uniform_Combat_TS_PMC_TN); hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"}; }; class CLASS(Unit_Combat_TS_PMC_BLK_TN): CLASS(Unit_Combat_TS_Base) { scope = 1; uniformClass = QCLASS(Uniform_Combat_TS_PMC_BLK_TN); hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"}; }; class CLASS(Unit_Combat_TS_PMC_RGR_TN): CLASS(Unit_Combat_TS_Base) { scope = 1; uniformClass = QCLASS(Uniform_Combat_TS_PMC_RGR_TN); hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"}; }; class CLASS(Unit_Combat_TS_PMC_BLK): CLASS(Unit_Combat_TS_Base) { scope = 1; uniformClass = QCLASS(Uniform_Combat_TS_PMC_BLK); hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"}; }; class B_CTRG_Soldier_3_F; class CLASS(Unit_Combat_RS_Base): B_CTRG_Soldier_3_F { MACRO_BASE_CLASS_COMMON hiddenSelections[] = {"camo", "insignia"}; }; class CLASS(Unit_Combat_RS_PMC_RGR): CLASS(Unit_Combat_RS_Base) { scope = 1; uniformClass = QCLASS(Uniform_Combat_RS_PMC_RGR); hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"}; }; class CLASS(Unit_Combat_RS_PMC_TN): CLASS(Unit_Combat_RS_Base) { scope = 1; uniformClass = QCLASS(Uniform_Combat_RS_PMC_TN); hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"}; }; class CLASS(Unit_Combat_RS_PMC_BLK_TN): CLASS(Unit_Combat_RS_Base) { scope = 1; uniformClass = QCLASS(Uniform_Combat_RS_PMC_BLK_TN); hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"}; }; class CLASS(Unit_Combat_RS_PMC_RGR_TN): CLASS(Unit_Combat_RS_Base) { scope = 1; uniformClass = QCLASS(Uniform_Combat_RS_PMC_RGR_TN); hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"}; }; class CLASS(Unit_Combat_RS_PMC_BLK): CLASS(Unit_Combat_RS_Base) { scope = 1; uniformClass = QCLASS(Uniform_Combat_RS_PMC_BLK); hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"}; }; #include "CfgVehicles_GroundItems.hpp" #include "CfgVehicles_PublicUnits.hpp" };