---
title: "Client Notifications Usage Guide"
description: "The client notifications addon owns the notification HUD, notification sound, and local notification service used by Forge client and server modules."
---

## Runtime Behavior

The notification display is created during client initialization. The browser
HUD sends:

```text
notifications::ready
```

When that event is received, `NotificationService` initializes and sends a
startup notification.

## Create a Notification

Use the notification service when available:

```sqf
GVAR(NotificationService) call ["create", [
    "success",
    "Title",
    "Notification text.",
    4000
]];
```

Arguments:

| Argument | Purpose |
| --- | --- |
| `_type` | Notification type, such as `success`, `info`, `warning`, or `error`. |
| `_title` | Notification title. |
| `_content` | Notification body text. |
| `_duration` | Display duration in milliseconds. |

The service dispatches a browser `forge:notify` custom event.

## CBA Event Surface

Other addons can use the client notification event:

```sqf
["forge_client_notifications_recieveNotification", [
    "warning",
    "Garage",
    "Vehicle spawn position is blocked.",
    3000
]] call CBA_fnc_localEvent;
```

The event payload is:

```sqf
[_type, _title, _content, _duration]
```

## Usage Rules

- Use the shared notification service instead of opening separate transient
  browser UIs.
- Keep server-driven player feedback short and actionable.
- Treat notification state as transient client UI state.
- Do not use notifications as the only record of durable domain changes.

## Related Guides

- [Client Usage Guide](/client-addons)
- [Client Garage Usage Guide](/client-addons/garage)
- [Client Bank Usage Guide](/client-addons/bank)
- [Client Store Usage Guide](/client-addons/store)
