# Forge Framework Documentation

Forge is a persistent Arma 3 framework that combines SQF addons, a Rust `arma-rs` extension, SurrealDB persistence, shared domain crates, and browser-backed player interfaces.

Use these docs to understand the runtime architecture, extension API surface, server gameplay modules, and client addon integration patterns.

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## What Forge Covers

Domain Modules
Actor, bank, CAD, garage, locker, organization, phone, store, task, and owned-storage workflows share a consistent service and extension model.
Rust Extension
The server extension keeps command parsing thin, routes domain requests into services, and persists durable state through SurrealDB.
Durable Persistence
Repository traits stay storage-agnostic while concrete adapters in the extension handle schema and database mapping.
Browser UIs
Client addons host web-based interfaces inside Arma displays and synchronize state through namespaced browser bridge events.
Transport Layer
Large payloads move through chunked request and response transport while smaller commands still use direct `callExtension` paths.
Development Workflow
The docs cover module boundaries, local validation checks, and where new domain logic belongs across Rust, SQF, and web UI layers.

## Documentation Areas

Getting Started
Framework overview, architecture, module reference, and development rules.
Server Extension
Extension architecture, command surface, and SQF usage examples.
Server Modules
Gameplay-domain usage guides for persistence, hot state, and command flows.
Client Addons
Browser bridge, client UX entry points, and addon-specific event contracts.