Client Addons

Client Notifications Usage Guide

The client notifications addon owns the notification HUD, notification sound, and local notification service used by Forge client and server modules.

Client Notifications Usage Guide

The client notifications addon owns the notification HUD, notification sound, and local notification service used by Forge client and server modules.

Runtime Behavior

The notification display is created during client initialization. The browser HUD sends:

notifications::ready

When that event is received, NotificationService initializes and sends a startup notification.

Create a Notification

Use the notification service when available:

GVAR(NotificationService) call ["create", [
    "success",
    "Title",
    "Notification text.",
    4000
]];

Arguments:

ArgumentPurpose
_typeNotification type, such as success, info, warning, or error.
_titleNotification title.
_contentNotification body text.
_durationDisplay duration in milliseconds.

The service dispatches a browser forge:notify custom event.

CBA Event Surface

Other addons can use the client notification event:

["forge_client_notifications_recieveNotification", [
    "warning",
    "Garage",
    "Vehicle spawn position is blocked.",
    3000
]] call CBA_fnc_localEvent;

The event payload is:

[_type, _title, _content, _duration]

Usage Rules

  • Use the shared notification service instead of opening separate transient browser UIs.
  • Keep server-driven player feedback short and actionable.
  • Treat notification state as transient client UI state.
  • Do not use notifications as the only record of durable domain changes.
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