diff --git a/docs/MISSION_DESIGNER_GUIDE.md b/docs/MISSION_DESIGNER_GUIDE.md index f2f41f6..489eef1 100644 --- a/docs/MISSION_DESIGNER_GUIDE.md +++ b/docs/MISSION_DESIGNER_GUIDE.md @@ -150,8 +150,7 @@ Minimum Eden setup: Transport nodes are generic paid travel points. They can represent ferries, airports, bus stops, teleport terminals, or any other mission transport system. -The framework owns the menu, billing, cargo scan, and movement logic. The -mission only needs placed objects and arrival markers. +The framework owns the menu, billing, cargo scan, and movement logic. ![Eden transport location one](images/eden/transport_loc_1.jpg) diff --git a/docs/TRANSPORT_SERVICE_GUIDE.md b/docs/TRANSPORT_SERVICE_GUIDE.md index 188dbec..f4301f2 100644 --- a/docs/TRANSPORT_SERVICE_GUIDE.md +++ b/docs/TRANSPORT_SERVICE_GUIDE.md @@ -2,7 +2,7 @@ The transport service provides paid point-to-point travel for players and nearby vehicles or passengers. It is framework-owned: missions only need placed -transport objects and optional arrival markers with the expected variable names. +transport objects and arrival markers with the expected variable names. ## Mission Contract @@ -135,9 +135,3 @@ These screenshots show the default transport setup and player workflow: ![Player transport destination submenu](images/player/transport_destination_menu.jpg) ![Player transport completion notification](images/player/transport_complete.jpg) - -## Mission-Side Code Requirement - -No mission-side transport service, addAction script, or server event bridge is -required. The framework handles menu discovery, destination selection, pricing, -billing, cargo movement, and EventBus notifications.