Improve store equipment category scanning
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4f54edf467
commit
510c1a77b6
@ -325,13 +325,19 @@ GVAR(StoreCatalogServiceBaseClass) = compileFinal createHashMapFromArray [
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]
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]
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}],
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}],
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["appendCfgWeaponsByItemInfoType", compileFinal {
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["appendCfgWeaponsByItemInfoType", compileFinal {
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params [["_items", [], [[]]], ["_itemInfoType", -1, [0]], ["_typeLabel", "", [""]], ["_fallbackDescription", "", [""]]];
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params [["_items", [], [[]]], ["_itemInfoType", -1, [0]], ["_itemKind", "", [""]], ["_typeLabel", "", [""]], ["_fallbackDescription", "", [""]]];
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{
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{
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private _cfg = _x;
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private _cfg = _x;
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private _className = configName _cfg;
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private _itemType = [_className] call BIS_fnc_itemType;
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private _kind = _itemType param [1, ""];
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if (
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if (
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_self call ["isVisibleConfig", [_cfg]]
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_self call ["isVisibleConfig", [_cfg]]
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&& { getNumber (_cfg >> "ItemInfo" >> "type") isEqualTo _itemInfoType }
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&& {
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(getNumber (_cfg >> "ItemInfo" >> "type") isEqualTo _itemInfoType)
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|| { _kind isEqualTo _itemKind }
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}
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) then {
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) then {
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_items pushBack (_self call ["buildCatalogItem", [_cfg, _typeLabel, _fallbackDescription]]);
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_items pushBack (_self call ["buildCatalogItem", [_cfg, _typeLabel, _fallbackDescription]]);
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};
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};
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@ -466,9 +472,9 @@ GVAR(StoreCatalogServiceBaseClass) = compileFinal createHashMapFromArray [
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private _items = [];
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private _items = [];
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switch (_categoryKey) do {
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switch (_categoryKey) do {
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case "uniforms": { _items = _self call ["appendCfgWeaponsByItemInfoType", [_items, TYPE_UNIFORM, "Uniform", "Live uniform entry generated from the game inventory."]]; };
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case "uniforms": { _items = _self call ["appendCfgWeaponsByItemInfoType", [_items, TYPE_UNIFORM, "Uniform", "Uniform", "Live uniform entry generated from the game inventory."]]; };
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case "headgear": { _items = _self call ["appendCfgWeaponsByItemInfoType", [_items, TYPE_HEADGEAR, "Headgear", "Live headgear entry generated from the game inventory."]]; };
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case "headgear": { _items = _self call ["appendCfgWeaponsByItemInfoType", [_items, TYPE_HEADGEAR, "Headgear", "Headgear", "Live headgear entry generated from the game inventory."]]; };
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case "vests": { _items = _self call ["appendCfgWeaponsByItemInfoType", [_items, TYPE_VEST, "Vest", "Live vest entry generated from the game inventory."]]; };
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case "vests": { _items = _self call ["appendCfgWeaponsByItemInfoType", [_items, TYPE_VEST, "Vest", "Vest", "Live vest entry generated from the game inventory."]]; };
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case "backpacks": { _items = _self call ["appendCfgBackpacks", [_items, "Backpack", "Live backpack entry generated from the game inventory."]]; };
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case "backpacks": { _items = _self call ["appendCfgBackpacks", [_items, "Backpack", "Live backpack entry generated from the game inventory."]]; };
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case "attachments": {
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case "attachments": {
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_items = _self call ["appendCfgAttachments", [_items, "Live attachment entry generated from the game inventory."]];
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_items = _self call ["appendCfgAttachments", [_items, "Live attachment entry generated from the game inventory."]];
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