Replace transport docs placeholders with screenshots

This commit is contained in:
Jacob Schmidt 2026-05-25 14:25:22 -05:00
parent 89e3f794dc
commit 582dd39640
132 changed files with 69 additions and 160 deletions

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@ -6,7 +6,7 @@ handlers, and optional browser UI.
## Runtime Flow
![Architectural Flow Diagram](architecture-flow.svg)
![Architectural Flow Diagram](images/architecture-flow.svg)
```text
Arma client UI or SQF action

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@ -153,9 +153,13 @@ airports, bus stops, teleport terminals, or any other mission transport system.
The framework owns the menu, billing, cargo scan, and movement logic. The
mission only needs placed objects and optional arrival markers.
![Placeholder: Eden transport node object placement](images/eden/transport_node_obj.svg)
![Eden transport location one](images/eden/transport_loc_1.jpg)
![Placeholder: Eden transport node variable name](images/eden/transport_node_var.svg)
![Eden transport location two](images/eden/transport_loc_2.jpg)
![Eden transport node object placement](images/eden/transport_obj_1.jpg)
![Eden transport node variable name](images/eden/transport_obj_1_var.jpg)
Place transport node objects with these variable names:
@ -177,7 +181,9 @@ transport_arrival_2
transport_arrival_10
```
![Placeholder: Eden transport arrival marker placement](images/eden/transport_arrival_marker.svg)
![Eden transport arrival marker placement](images/eden/transport_arrival_mrkr.jpg)
![Eden transport arrival marker variable name](images/eden/transport_arrival_mrkr_var.jpg)
Objects that should be excluded from the nearby cargo scan, such as the actual
boat or transport vehicle used as set dressing, should use:
@ -190,7 +196,9 @@ transport_vehicle_2
transport_vehicle_10
```
![Placeholder: Eden transport vehicle exclusion object variable name](images/eden/transport_vehicle_var.svg)
![Eden transport vehicle exclusion object placement](images/eden/transport_veh_obj.jpg)
![Eden transport vehicle exclusion object variable name](images/eden/transport_veh_obj_var.jpg)
Minimum Eden setup:

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@ -220,7 +220,7 @@ Transport points let players pay to travel between configured mission locations.
They may represent ferries, terminals, air shuttles, or other mission-specific
travel points.
![Placeholder: Actor menu Transport action](images/player/transport_menu_action.svg)
![Actor menu Transport action](images/player/transport_menu_action.jpg)
Player workflow:
@ -230,7 +230,7 @@ Player workflow:
4. Select a destination from the transport submenu, or select Close to return
to the default interaction menu.
![Placeholder: Transport destination submenu](images/player/transport_destination_menu.svg)
![Transport destination submenu](images/player/transport_destination_menu.jpg)
The destination price is based on distance. The server charges player bank
first, player cash second, then organization credit line fallback when
@ -238,7 +238,7 @@ available. If payment succeeds, the player is moved to the selected arrival
point. Nearby eligible vehicles or passengers may be moved with the player when
the mission has configured the transport point for cargo movement.
![Placeholder: Transport completion notification](images/player/transport_complete.svg)
![Transport completion notification](images/player/transport_complete.jpg)
## Locker and Virtual Arsenal

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@ -110,23 +110,31 @@ this setVariable ["transportIncludeCargo", true, true];
Only use overrides when the default `transport*` convention is not appropriate.
## Image Checklist
## Reference Images
Replace these placeholder image references after screenshots are captured:
These screenshots show the default transport setup and player workflow:
![Placeholder: Eden transport node object placement](images/eden/transport_node_obj.svg)
![Eden transport location one](images/eden/transport_loc_1.jpg)
![Placeholder: Eden transport node variable name field](images/eden/transport_node_var.svg)
![Eden transport location two](images/eden/transport_loc_2.jpg)
![Placeholder: Eden transport arrival marker placement](images/eden/transport_arrival_marker.svg)
![Eden transport node object placement](images/eden/transport_obj_1.jpg)
![Placeholder: Eden transport vehicle exclusion object variable name](images/eden/transport_vehicle_var.svg)
![Eden transport node variable name field](images/eden/transport_obj_1_var.jpg)
![Placeholder: Player actor menu transport action](images/player/transport_menu_action.svg)
![Eden transport arrival marker placement](images/eden/transport_arrival_mrkr.jpg)
![Placeholder: Player transport destination submenu](images/player/transport_destination_menu.svg)
![Eden transport arrival marker variable name](images/eden/transport_arrival_mrkr_var.jpg)
![Placeholder: Player transport completion notification](images/player/transport_complete.svg)
![Eden transport vehicle exclusion object placement](images/eden/transport_veh_obj.jpg)
![Eden transport vehicle exclusion object variable name](images/eden/transport_veh_obj_var.jpg)
![Player actor menu transport action](images/player/transport_menu_action.jpg)
![Player transport destination submenu](images/player/transport_destination_menu.jpg)
![Player transport completion notification](images/player/transport_complete.jpg)
## Mission-Side Code Requirement

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@ -1,9 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" width="1280" height="720" viewBox="0 0 1280 720" role="img" aria-labelledby="title desc">
<title id="title">Placeholder: Eden transport arrival marker placement</title>
<desc id="desc">Capture an Eden Editor screenshot showing the arrival marker location.</desc>
<rect width="1280" height="720" fill="#202733"/>
<rect x="80" y="70" width="1120" height="580" rx="8" fill="#2f3948" stroke="#7d8aa0" stroke-width="4" stroke-dasharray="18 14"/>
<text x="640" y="280" fill="#f3f5f7" font-family="Arial, sans-serif" font-size="48" text-anchor="middle">PLACEHOLDER IMAGE</text>
<text x="640" y="352" fill="#d7dde7" font-family="Arial, sans-serif" font-size="30" text-anchor="middle">Eden: transport arrival marker</text>
<text x="640" y="410" fill="#aeb9c9" font-family="Arial, sans-serif" font-size="24" text-anchor="middle">Show where players and cargo should spawn.</text>
</svg>

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@ -1,9 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" width="1280" height="720" viewBox="0 0 1280 720" role="img" aria-labelledby="title desc">
<title id="title">Placeholder: Eden transport node object placement</title>
<desc id="desc">Capture an Eden Editor screenshot showing the placed transport access object.</desc>
<rect width="1280" height="720" fill="#202733"/>
<rect x="80" y="70" width="1120" height="580" rx="8" fill="#2f3948" stroke="#7d8aa0" stroke-width="4" stroke-dasharray="18 14"/>
<text x="640" y="280" fill="#f3f5f7" font-family="Arial, sans-serif" font-size="48" text-anchor="middle">PLACEHOLDER IMAGE</text>
<text x="640" y="352" fill="#d7dde7" font-family="Arial, sans-serif" font-size="30" text-anchor="middle">Eden: transport node object placement</text>
<text x="640" y="410" fill="#aeb9c9" font-family="Arial, sans-serif" font-size="24" text-anchor="middle">Show the object players interact with for transport.</text>
</svg>

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@ -1,9 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" width="1280" height="720" viewBox="0 0 1280 720" role="img" aria-labelledby="title desc">
<title id="title">Placeholder: Eden transport node variable name</title>
<desc id="desc">Capture the Eden object attributes panel with the transport variable name.</desc>
<rect width="1280" height="720" fill="#202733"/>
<rect x="80" y="70" width="1120" height="580" rx="8" fill="#2f3948" stroke="#7d8aa0" stroke-width="4" stroke-dasharray="18 14"/>
<text x="640" y="280" fill="#f3f5f7" font-family="Arial, sans-serif" font-size="48" text-anchor="middle">PLACEHOLDER IMAGE</text>
<text x="640" y="352" fill="#d7dde7" font-family="Arial, sans-serif" font-size="30" text-anchor="middle">Eden: transport variable name</text>
<text x="640" y="410" fill="#aeb9c9" font-family="Arial, sans-serif" font-size="24" text-anchor="middle">Show transport, transport_1, through transport_10.</text>
</svg>

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@ -1,9 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" width="1280" height="720" viewBox="0 0 1280 720" role="img" aria-labelledby="title desc">
<title id="title">Placeholder: Eden transport vehicle variable name</title>
<desc id="desc">Capture the variable name for the transport vehicle that should be excluded from cargo scans.</desc>
<rect width="1280" height="720" fill="#202733"/>
<rect x="80" y="70" width="1120" height="580" rx="8" fill="#2f3948" stroke="#7d8aa0" stroke-width="4" stroke-dasharray="18 14"/>
<text x="640" y="280" fill="#f3f5f7" font-family="Arial, sans-serif" font-size="48" text-anchor="middle">PLACEHOLDER IMAGE</text>
<text x="640" y="352" fill="#d7dde7" font-family="Arial, sans-serif" font-size="30" text-anchor="middle">Eden: transport_vehicle variable</text>
<text x="640" y="410" fill="#aeb9c9" font-family="Arial, sans-serif" font-size="24" text-anchor="middle">Show transport_vehicle, transport_vehicle_1, etc.</text>
</svg>

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