diff --git a/docs/MISSION_DESIGNER_GUIDE.md b/docs/MISSION_DESIGNER_GUIDE.md index 18f4bfe..f2f41f6 100644 --- a/docs/MISSION_DESIGNER_GUIDE.md +++ b/docs/MISSION_DESIGNER_GUIDE.md @@ -151,7 +151,7 @@ Minimum Eden setup: Transport nodes are generic paid travel points. They can represent ferries, airports, bus stops, teleport terminals, or any other mission transport system. The framework owns the menu, billing, cargo scan, and movement logic. The -mission only needs placed objects and optional arrival markers. +mission only needs placed objects and arrival markers. ![Eden transport location one](images/eden/transport_loc_1.jpg) @@ -171,7 +171,7 @@ transport_2 transport_10 ``` -Place optional arrival markers with matching suffixes: +Place arrival markers with matching suffixes: ```text transport_arrival diff --git a/docs/PLAYER_GUIDE.md b/docs/PLAYER_GUIDE.md index 6239185..9d4ea0f 100644 --- a/docs/PLAYER_GUIDE.md +++ b/docs/PLAYER_GUIDE.md @@ -227,7 +227,7 @@ Player workflow: 1. Stand near a transport point. 2. Open the actor interaction menu. 3. Select Transport. -4. Select a destination from the transport submenu, or select Close to return +4. Select a destination from the transport submenu, or select Back to return to the default interaction menu. ![Transport destination submenu](images/player/transport_destination_menu.jpg)