From bda6359e7c52a2bf1be51b5817f41a4044831e64 Mon Sep 17 00:00:00 2001 From: Jacob Schmidt Date: Mon, 25 May 2026 14:57:39 -0500 Subject: [PATCH] Update transport guide terminology for clarity --- docs/MISSION_DESIGNER_GUIDE.md | 4 ++-- docs/PLAYER_GUIDE.md | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/MISSION_DESIGNER_GUIDE.md b/docs/MISSION_DESIGNER_GUIDE.md index 18f4bfe..f2f41f6 100644 --- a/docs/MISSION_DESIGNER_GUIDE.md +++ b/docs/MISSION_DESIGNER_GUIDE.md @@ -151,7 +151,7 @@ Minimum Eden setup: Transport nodes are generic paid travel points. They can represent ferries, airports, bus stops, teleport terminals, or any other mission transport system. The framework owns the menu, billing, cargo scan, and movement logic. The -mission only needs placed objects and optional arrival markers. +mission only needs placed objects and arrival markers. ![Eden transport location one](images/eden/transport_loc_1.jpg) @@ -171,7 +171,7 @@ transport_2 transport_10 ``` -Place optional arrival markers with matching suffixes: +Place arrival markers with matching suffixes: ```text transport_arrival diff --git a/docs/PLAYER_GUIDE.md b/docs/PLAYER_GUIDE.md index 6239185..9d4ea0f 100644 --- a/docs/PLAYER_GUIDE.md +++ b/docs/PLAYER_GUIDE.md @@ -227,7 +227,7 @@ Player workflow: 1. Stand near a transport point. 2. Open the actor interaction menu. 3. Select Transport. -4. Select a destination from the transport submenu, or select Close to return +4. Select a destination from the transport submenu, or select Back to return to the default interaction menu. ![Transport destination submenu](images/player/transport_destination_menu.jpg)