- Wire phone, garage, and locker stores to the new storage layer
- Add delete flows for messages and emails in the phone UI
- Update contact, mail, and message views for the new data model
- Introduce client phone addon, UI, and XEH handlers
- Route actor phone interaction to the new phone UI
- Add initial phone state, event handling, and persistence
- Wire invite request, accept, and decline events through the UI bridge
- Add client and server handlers for invite success and failure responses
- Extend portal state and UI to support member invite actions
- Remove in-SQF registry mirroring for actor, bank, CAD, org, and task state
- Add validation harness and persistence warnings for hot-state flows
- Treat CAD and task operational state as restart-scoped
- Wire bank client and server for credit line repayment requests
- Show credit line balance and repay action in the banking view
- Extend org/bank payloads and models with credit line fields
- Thread request data through UI bridge and dispatcher events
- Add task models, repositories, services, and extension wiring
- Include submitted request fields in converted order notes
- Add shared store payload handling in server and extension code
- Remove obsolete org member and treasury service split
- Update client repositories and portal UI/store hydration
- Replace bank payment flow with a checkout mutation using explicit source context
- Return backend errors to players instead of silently falling back to local state
- Queue hot state persistence for actors, garages, lockers, orgs, and owned assets
- Route bank sync payloads through the client bridge
- Refresh account state without rebuilding the full session
- Split CAD dispatcher UI into modular source files
- add the imported server task addon to the current framework with task ownership, task catalog, mission-manager attack generation, org-owned reward routing, participant notifications, and reputation syncing
- restructure org persistence so core org data, assets, fleet, and members are handled through the current Redis/extension model with matching Rust repository and service updates
- wire the client CAD addon into the framework, actor device action, shared web UI bridge pattern, and task listing/acceptance flow
- add a source-driven CAD web UI layout with ui.config.mjs and extend the shared web UI builder to support custom HTML template pages for multi-surface UIs
- Rework org and store UI state modules (rename/move store/getter files, add runtime and bridge wiring)
- Update store UI components and page structure (navbar/cart split, new StoreView flow)
- Apply broad markdown/YAML/HTML/CSS/JS formatting cleanup across docs, templates, and workflows
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication
Co-Authored-By: Warp <agent@warp.dev>