- Updated README.md files for extension, garage, locker, main, organization, phone, store, and task addons to provide clearer overviews, dependencies, main components, and usage notes.
- Improved task module documentation to clarify timer semantics and server task flows, ensuring accurate usage of time limits.
- Adjusted default values for task time limits and IED timers to enforce positive countdown requirements.
- Added new CAD addon for dispatch coordination, including its overview, dependencies, main components, and event handling.
- Wire phone, garage, and locker stores to the new storage layer
- Add delete flows for messages and emails in the phone UI
- Update contact, mail, and message views for the new data model
- Add shared store payload handling in server and extension code
- Remove obsolete org member and treasury service split
- Update client repositories and portal UI/store hydration
- Route bank sync payloads through the client bridge
- Refresh account state without rebuilding the full session
- Split CAD dispatcher UI into modular source files
- replace placeholder garage interaction with real UI open flow
- add catalog/session/UI bridge services for hydrate, sync, store, and retrieve actions
- migrate garage web UI bundle to new app shell/runtime structure
- align org/store function naming with shared init and UI bridge patterns
- Wire store checkout to grant purchased vehicles via virtual garage
- Add org fleet updates for org-funded vehicle purchases and sync to members
- Simplify client garage sync to always apply incoming category patches
- Rework org and store UI state modules (rename/move store/getter files, add runtime and bridge wiring)
- Update store UI components and page structure (navbar/cart split, new StoreView flow)
- Apply broad markdown/YAML/HTML/CSS/JS formatting cleanup across docs, templates, and workflows
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication
Co-Authored-By: Warp <agent@warp.dev>