- Updated HomeView and RegistrationView to reflect the new $50,000 registration fee for organizations.
- Enhanced actor onboarding process to include sending welcome emails and messages, along with initializing bank accounts with $2,000 starting credit.
- Added functionality to change bank PINs, including validation and persistence of new PINs.
- Updated bank and organization modules to handle registration fee charges and refunds appropriately.
- Enhanced documentation to reflect changes in organization registration and bank operations.
- Replace bank payment flow with a checkout mutation using explicit source context
- Return backend errors to players instead of silently falling back to local state
- Queue hot state persistence for actors, garages, lockers, orgs, and owned assets
- Route bank sync payloads through the client bridge
- Refresh account state without rebuilding the full session
- Split CAD dispatcher UI into modular source files
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication
Co-Authored-By: Warp <agent@warp.dev>