- Add missing forge_server_actor runtime dependency to phone module (critical)
- Clarify that garage and locker are event bus listeners, not emitters
- Document economy runtime-only dependencies (bank, org)
- Add TaskStore public API documentation (27 methods organized by category)
- Update task module event emissions and hooks documentation
All documentation now aligns with actual implementation verified against codebase.
- Add task reward, notification, and rating events
- Emit CAD assignment, request, and group updates
- Route org and bank sync through event bus listeners
- Move task implementations from prototype scripts into `functions/objects`
- Keep public task functions as compatibility adapters
- Update docs and init wiring for the new object-based layout
- Let defend tasks use synced enemy groups as wave templates
- Record task status changes on fail/success
- Route end conditions through the server-side mission end helper
- Introduced `EntityControllerBaseClass` for managing object-based entity controllers.
- Added `HostageEntityController` to handle hostage-specific behaviors and interactions.
- Created `HostageTaskBaseClass` to define the structure and logic for hostage-related tasks.
- Updated `README.md` to include new prototypes and their purposes.
- Refactored `taskObjectPrototypes.sqf` to load new classes and maintain organization.
- Updated fnc_extCall.sqf to suppress logging for specific functions.
- Added object model prototypes for task instances in prototypes/taskObjectPrototypes.sqf.
- Enhanced README.md to document the new object model and its purpose.
- Modified XEH_postInit.sqf to improve event handling for defuse tasks.
- Updated various task functions (fnc_attack, fnc_defend, fnc_defuse, fnc_delivery, fnc_destroy, fnc_heartBeat, fnc_hostage, fnc_hvt) to include task acceptance checks.
- Improved fnc_makeHostage and fnc_makeIED to ensure proper task registration and state management.
- Introduced new methods in task object prototypes for better state management and task flow control.
- Updated README.md files for extension, garage, locker, main, organization, phone, store, and task addons to provide clearer overviews, dependencies, main components, and usage notes.
- Improved task module documentation to clarify timer semantics and server task flows, ensuring accurate usage of time limits.
- Adjusted default values for task time limits and IED timers to enforce positive countdown requirements.
- Added new CAD addon for dispatch coordination, including its overview, dependencies, main components, and event handling.
- Updated fnc_defuseModule, fnc_deliveryModule, fnc_destroyModule, fnc_hostageModule, fnc_hvtModule to enhance parameter retrieval and logging.
- Introduced error handling for missing task IDs across modules.
- Consolidated task initialization logic into fnc_startTask for better maintainability.
- Added fnc_cargoModule as a sync target for cargo entities in delivery tasks.
- Improved logging to provide clearer insights into task parameters and synced entities.
- Remove in-SQF registry mirroring for actor, bank, CAD, org, and task state
- Add validation harness and persistence warnings for hot-state flows
- Treat CAD and task operational state as restart-scoped
- Thread request data through UI bridge and dispatcher events
- Add task models, repositories, services, and extension wiring
- Include submitted request fields in converted order notes
- Route bank sync payloads through the client bridge
- Refresh account state without rebuilding the full session
- Split CAD dispatcher UI into modular source files
- Update CAD client UI and generated site assets
- Keep dispatcher and sidepanel status lists aligned with server defaults
- Refresh task, assignment, and group repository initialization
- add the imported server task addon to the current framework with task ownership, task catalog, mission-manager attack generation, org-owned reward routing, participant notifications, and reputation syncing
- restructure org persistence so core org data, assets, fleet, and members are handled through the current Redis/extension model with matching Rust repository and service updates
- wire the client CAD addon into the framework, actor device action, shared web UI bridge pattern, and task listing/acceptance flow
- add a source-driven CAD web UI layout with ui.config.mjs and extend the shared web UI builder to support custom HTML template pages for multi-surface UIs