- Wire bank client and server for credit line repayment requests
- Show credit line balance and repay action in the banking view
- Extend org/bank payloads and models with credit line fields
- Thread request data through UI bridge and dispatcher events
- Add task models, repositories, services, and extension wiring
- Include submitted request fields in converted order notes
- Add shared store payload handling in server and extension code
- Remove obsolete org member and treasury service split
- Update client repositories and portal UI/store hydration
- Replace bank payment flow with a checkout mutation using explicit source context
- Return backend errors to players instead of silently falling back to local state
- Queue hot state persistence for actors, garages, lockers, orgs, and owned assets
- Route bank sync payloads through the client bridge
- Refresh account state without rebuilding the full session
- Split CAD dispatcher UI into modular source files
- Update CAD client UI and generated site assets
- Keep dispatcher and sidepanel status lists aligned with server defaults
- Refresh task, assignment, and group repository initialization
- Add dispatchView state to the CAD repository and hydrate payloads
- Toggle the dispatcher between board and map layouts in the UI bridge
- Update side panel logic to hide contract tabs in dispatch map mode
- Add a dispatcher web view and layout switching
- Route group role updates and dispatcher hydration through the UI bridge
- Refresh top bar and hide map/side panel outside operations mode
- Replace task-only refresh flow with hydrate/assignment/group events
- Add contracts, groups, and activity tabs to the client sidepanel
- Introduce server-side CAD store and request handlers
- add the imported server task addon to the current framework with task ownership, task catalog, mission-manager attack generation, org-owned reward routing, participant notifications, and reputation syncing
- restructure org persistence so core org data, assets, fleet, and members are handled through the current Redis/extension model with matching Rust repository and service updates
- wire the client CAD addon into the framework, actor device action, shared web UI bridge pattern, and task listing/acceptance flow
- add a source-driven CAD web UI layout with ui.config.mjs and extend the shared web UI builder to support custom HTML template pages for multi-surface UIs
- Shift store catalog initialization from client addon to server addon
- Rebuild/minify bank, garage, org, and store WebUI site assets
- Update webui build tooling and npm metadata; ignore node_modules
- replace placeholder garage interaction with real UI open flow
- add catalog/session/UI bridge services for hydrate, sync, store, and retrieve actions
- migrate garage web UI bundle to new app shell/runtime structure
- align org/store function naming with shared init and UI bridge patterns
- Wire store checkout to grant purchased vehicles via virtual garage
- Add org fleet updates for org-funded vehicle purchases and sync to members
- Simplify client garage sync to always apply incoming category patches
- Add checkout request/response bridge and workspace re-hydration in store UI
- Implement server-side checkout stores for charging bank/cash and granting locker/VA items
- Normalize catalog/cart payload categories and fix locker VA sync event naming
- Wire org portal credit-line requests/responses through SQF bridge and UI events
- Sync `creditLines` in org payloads and refresh portal state after org sync
- Add store payment sources (cash, bank, org funds, credit line) and expose selection in cart UI
- Scaffold server-side store addon initialization/config files
- Rework org and store UI state modules (rename/move store/getter files, add runtime and bridge wiring)
- Update store UI components and page structure (navbar/cart split, new StoreView flow)
- Apply broad markdown/YAML/HTML/CSS/JS formatting cleanup across docs, templates, and workflows
- Introduce `OrgUIBridge` to centralize UI event/request/response handling
- Add leave and disband org requests with server handlers and client bridge events
- Enforce portal permissions for leaving/disbanding and protect owner/self from member removal
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication
Co-Authored-By: Warp <agent@warp.dev>