16 Commits

Author SHA1 Message Date
Jacob Schmidt
5ded3a60e5 Add credit line repayment to bank UI
- Wire bank client and server for credit line repayment requests
- Show credit line balance and repay action in the banking view
- Extend org/bank payloads and models with credit line fields
2026-04-02 16:41:10 -05:00
Jacob Schmidt
445a114c1c Refactor org and store services around shared payloads
- Add shared store payload handling in server and extension code
- Remove obsolete org member and treasury service split
- Update client repositories and portal UI/store hydration
2026-04-02 13:56:49 -05:00
Jacob Schmidt
ffbfc70be8 Add checkout mutation and defer hot state saves
- Replace bank payment flow with a checkout mutation using explicit source context
- Return backend errors to players instead of silently falling back to local state
- Queue hot state persistence for actors, garages, lockers, orgs, and owned assets
2026-04-02 09:54:32 -05:00
Jacob Schmidt
53bc8db7d0 Handle bank account sync in UI bridge
- Route bank sync payloads through the client bridge
- Refresh account state without rebuilding the full session
- Split CAD dispatcher UI into modular source files
2026-04-02 09:10:12 -05:00
Jacob Schmidt
45a4f7460a Integrate task contracts and CAD UI pipeline
- add the imported server task addon to the current framework with task ownership, task catalog, mission-manager attack generation, org-owned reward routing, participant notifications, and reputation syncing
- restructure org persistence so core org data, assets, fleet, and members are handled through the current Redis/extension model with matching Rust repository and service updates
- wire the client CAD addon into the framework, actor device action, shared web UI bridge pattern, and task listing/acceptance flow
- add a source-driven CAD web UI layout with ui.config.mjs and extend the shared web UI builder to support custom HTML template pages for multi-surface UIs
2026-03-28 02:20:34 -05:00
Jacob Schmidt
6c0ce9e867 refactor(bank): split monolithic store into focused modules; fix locker grant for attachments
- Split BankBaseStore into SessionManager, Messenger, Model, Store, Validator
- Extract validation logic into BankValidator with try/catch and per-action methods
- Remove duplicate notifications from transaction actions
- Update event handlers to call validator first, forward context to store/session
- Fix locker grantItems: add missing 'attachment' category mapping to 'item'
- Fix locker grantItems: replace exitWith with if/else to prevent skipping remaining items

Co-Authored-By: Oz <oz-agent@warp.dev>
2026-03-16 10:54:25 -05:00
Jacob Schmidt
6dda184d54 Wire store checkout flow across client and server
- Add checkout request/response bridge and workspace re-hydration in store UI
- Implement server-side checkout stores for charging bank/cash and granting locker/VA items
- Normalize catalog/cart payload categories and fix locker VA sync event naming
2026-03-12 21:44:19 -05:00
Jacob Schmidt
d178e39164 Refactor client UI stores and normalize docs formatting
- Rework org and store UI state modules (rename/move store/getter files, add runtime and bridge wiring)
- Update store UI components and page structure (navbar/cart split, new StoreView flow)
- Apply broad markdown/YAML/HTML/CSS/JS formatting cleanup across docs, templates, and workflows
2026-03-10 19:13:30 -05:00
Jacob Schmidt
a373943eca Improve Redis fail-fast behavior and resilient store initialization 2026-03-06 21:45:17 -06:00
Jacob Schmidt
6c8490f299 feat: Implement bank system, actor interaction UI, and notification system with corresponding backend logic and update gitignore. 2026-02-17 21:18:17 -06:00
Jacob Schmidt
096418cc78 chore: refactor store and class initialization across addons
Co-Authored-By: Warp <agent@warp.dev>
2026-02-13 19:09:58 -06:00
Jacob Schmidt
aef7f9ae48 feat: Implement core game systems for actor, garage, organization, bank, locker, and notifications with client-side UI and server-side data stores. 2026-01-30 20:19:29 -06:00
Jacob Schmidt
9c09976ef2 feat: Initialize core client and server systems for actor, bank, garage, locker, and notifications, including UI components and data models. 2026-01-28 20:07:24 -06:00
Jacob Schmidt
61a9741dc0 Refactor Store system to use BaseStore and update Actor/Org initialization 2026-01-10 15:42:33 -06:00
Jacob Schmidt
ebfe77a340 feat: implement complete Forge framework with Rust/Redis backend and Arma 3 integration
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication

Co-Authored-By: Warp <agent@warp.dev>
2026-01-04 12:52:15 -06:00
Jacob Schmidt
7ce6c0bcad Initial commit 2025-11-26 18:33:09 -06:00