- Thread garage object context into garage and vehicle garage launch paths
- Preserve nearby garage metadata in the UI and improve garage context resolution
- Add wallet and message/email examples to the player guide
- Add setup and validation guidance for Attack, Destroy, Defuse, Delivery, Hostage, HVT, and Defend tasks
- Add Eden screenshot assets and update the task screenshot reference table
- Clarify when to use the Arma 3 Create Task module vs Forge task modules
- Document Eden object, garage, and task setup for playable missions
- Add the new getting-started page and update navigation links
- Rename store actor variable to `isStore` in the docs