- Expanded README.md to detail economy addon functionalities including refueling, medical services, and service charges.
- Updated XEH_PREP.hpp to include initSEconomyStore preparation.
- Modified XEH_postInit.sqf to ensure MEconomyStore initializes only if not nil.
- Adjusted XEH_preInit.sqf to initialize SEconomyStore correctly.
- Updated config.cpp to include forge_server_common as a required addon.
- Enhanced fnc_initFEconomyStore.sqf to manage fuel refueling sessions and organization charges.
- Improved fnc_initMEconomyStore.sqf to handle medical billing and fallback to organization funds.
- Created fnc_initSEconomyStore.sqf for organization-funded service charges and repairs.
- Updated org.rs and org.rs service layer to support member debt recording and organization fund charging.
- Added ECONOMY_USAGE_GUIDE.md for comprehensive documentation on economy functionalities.
- Updated MODULE_REFERENCE.md and README.md to include links to the new economy guide.
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication
Co-Authored-By: Warp <agent@warp.dev>