- Add shared store payload handling in server and extension code
- Remove obsolete org member and treasury service split
- Update client repositories and portal UI/store hydration
- Route bank sync payloads through the client bridge
- Refresh account state without rebuilding the full session
- Split CAD dispatcher UI into modular source files
- Add checkout request/response bridge and workspace re-hydration in store UI
- Implement server-side checkout stores for charging bank/cash and granting locker/VA items
- Normalize catalog/cart payload categories and fix locker VA sync event naming
- Rework org and store UI state modules (rename/move store/getter files, add runtime and bridge wiring)
- Update store UI components and page structure (navbar/cart split, new StoreView flow)
- Apply broad markdown/YAML/HTML/CSS/JS formatting cleanup across docs, templates, and workflows
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication
Co-Authored-By: Warp <agent@warp.dev>