10 Commits

Author SHA1 Message Date
Jacob Schmidt
cd3e937cdc Hydrate missing actor and org records from live data
- Require actor records to exist in storage before hot load
- Fall back to player snapshots to fill missing actor fields and org defaults
- Refresh org member names when a better value is available
- Keep bootstrap extension calls on the direct path by default
2026-04-05 21:44:10 -05:00
Jacob Schmidt
1d54cc70c3 Move hot state into transient extension-backed stores
- Remove in-SQF registry mirroring for actor, bank, CAD, org, and task state
- Add validation harness and persistence warnings for hot-state flows
- Treat CAD and task operational state as restart-scoped
2026-04-05 10:05:48 -05:00
Jacob Schmidt
53bc8db7d0 Handle bank account sync in UI bridge
- Route bank sync payloads through the client bridge
- Refresh account state without rebuilding the full session
- Split CAD dispatcher UI into modular source files
2026-04-02 09:10:12 -05:00
Jacob Schmidt
a373943eca Improve Redis fail-fast behavior and resilient store initialization 2026-03-06 21:45:17 -06:00
Jacob Schmidt
096418cc78 chore: refactor store and class initialization across addons
Co-Authored-By: Warp <agent@warp.dev>
2026-02-13 19:09:58 -06:00
Jacob Schmidt
aef7f9ae48 feat: Implement core game systems for actor, garage, organization, bank, locker, and notifications with client-side UI and server-side data stores. 2026-01-30 20:19:29 -06:00
Jacob Schmidt
9c09976ef2 feat: Initialize core client and server systems for actor, bank, garage, locker, and notifications, including UI components and data models. 2026-01-28 20:07:24 -06:00
Jacob Schmidt
61a9741dc0 Refactor Store system to use BaseStore and update Actor/Org initialization 2026-01-10 15:42:33 -06:00
Jacob Schmidt
ebfe77a340 feat: implement complete Forge framework with Rust/Redis backend and Arma 3 integration
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication

Co-Authored-By: Warp <agent@warp.dev>
2026-01-04 12:52:15 -06:00
Jacob Schmidt
7ce6c0bcad Initial commit 2025-11-26 18:33:09 -06:00