- Updated fnc_extCall.sqf to suppress logging for specific functions.
- Added object model prototypes for task instances in prototypes/taskObjectPrototypes.sqf.
- Enhanced README.md to document the new object model and its purpose.
- Modified XEH_postInit.sqf to improve event handling for defuse tasks.
- Updated various task functions (fnc_attack, fnc_defend, fnc_defuse, fnc_delivery, fnc_destroy, fnc_heartBeat, fnc_hostage, fnc_hvt) to include task acceptance checks.
- Improved fnc_makeHostage and fnc_makeIED to ensure proper task registration and state management.
- Introduced new methods in task object prototypes for better state management and task flow control.
- Introduce client phone addon, UI, and XEH handlers
- Route actor phone interaction to the new phone UI
- Add initial phone state, event handling, and persistence
- Require actor records to exist in storage before hot load
- Fall back to player snapshots to fill missing actor fields and org defaults
- Refresh org member names when a better value is available
- Keep bootstrap extension calls on the direct path by default
- Remove in-SQF registry mirroring for actor, bank, CAD, org, and task state
- Add validation harness and persistence warnings for hot-state flows
- Treat CAD and task operational state as restart-scoped
- Route bank sync payloads through the client bridge
- Refresh account state without rebuilding the full session
- Split CAD dispatcher UI into modular source files
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication
Co-Authored-By: Warp <agent@warp.dev>